Support is one of the most vital roles of all five roles in Wild Rift. Here is the ranking of all the support in the game currently from worst to best.
League of Legends: Wild Rift is a multiplayer online battle arena mobile game developed and published by Riot Games for Android and iOS. The free-to-play game is a modified version of the PC game League of Legends for mobile users.
Support is one of the most crucial roles of any team in Wild Rift. They are mostly the enchanters, healers, and the tanks of the team. Who’s job is to basically help his team win the team fights. So there’s a saying in League of Legends that goes, “If you have good support in the team, your half-match is won.”
So here we will talk about the best champions to play in the support role in patch no 4.0 of Wild Rift. This list is always changing as the shifts in the meta, so always keep an eye on our website to get the updated list of the champion pool in all the patches.
Support Tier List Patch 4.0
S Tier: The best of the best champions for the current patch. They are pretty viable picks for now and a good player can easily unleash havoc on the enemies.
A Tier: They are not the very best of the best but still good picks. They require a good sense of the game and the character to play well and carry the game.
B Tier: They are not absurdly broker, and neither are they pretty strong. But a player must have a great game sense and knowledge about the champion to play well with them.
C Tier: Do not pick them, at all.
|S||Karma, Yuumi, Nami|
|A||Nautilus, Pyke, Thresh, Rakan, Braum, Galio|
|B||Leona, Lulu, Alister, Blitzcrank, Sona, Lux, Senna, Soraka|
Champions in this Tier: Karma, Yuumi, Nami
Karma is one of the strong supporters now in the game. Her insane healing and movement buff capability, topped with her Crowd Control ability and a very strong ultimate can really change the tide of the game for her team.
Mantra(p): After using 3 abilities, Karma’s next ability will be enhanced.
Inner Flame: Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm that deals damage after a short delay.
Focused Resolve: Karma creates a tether between herself and up to two targeted enemies dealing damage and revealing them. If the tethers are not broken, the enemies will be rooted and damaged again. Mantra Bonus: Karma creates an additional tether between the targets, dealing extra damage and extending the root duration. If only a single enemy is within range, a tether will spread from them to the next nearest enemy.
Inspire: Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Transcendence Embrace: Karma forms a ring of spirit energy at a target location. After a brief delay, it detonates, dealing magic damage to all enemies inside and slowing them down for a few seconds. If enemies are hit at the edge of the ring, they will be pulled in toward the center. Karma immediately enters the Mantra state.
Yuumi is one of the most unique support champions in the game, and she is one of the strongest as well. The cat is also an enchantress who can heal, speed up or give a shield to her teammates. Paired with her team CC ultimate, she is a force to be reckoned with in the right hand.
Bop n’ Block(p): Periodically, when Yuumi attacks a champion, she restores mana and gains a shield that follows her, protecting her and the ally she’s attached to.
Prowling Projectile: Yuumi fires a missile, dealing damage to the first target hit. It deals bonus damage and slows if it takes at least 1 second to get to its target. While Attached, the missile can be controlled with your cursor.
You and Me: Passively, Yuumi increases her ally’s Adaptive Force and her own. Actively, Yuumi dashes to a target ally, becoming untargetable from everything except turrets.
Zoomies: Heals Yuumi and boosts Movement Speed and Attack Speed. If she’s attached, she passes it to her ally instead.
Final Chapter: Yuumi channels seven waves of damage, rooting anyone hit by three or more. Yuumi can move, attach, and cast Zoomies! while channeling.
Nami is one of the best support to play in this patch as this patch heavily helps out the healers and enchanters. Nami has a very good kit to support her team throughout the game by healing and also by using her cc to disrupt the enemies.
Surging Tides(p): When Nami’s abilities hit allied champions they gain Movement Speed for a short duration.
Aqua Prison: Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
Ebb and Flow: Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
Tidecaller’s Blessings: Empowers an allied champion for a short duration. The ally’s basic attacks and spells deal bonus magic damage and slow the target.
Tidal Wave: Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
Champions in this Tier: Nautilus, Pyke, Thresh, Rakan, Braum, Galio
Nautilus is one of the most versatile champions in the game. He is one of the best support for beginners currently in the game with the long hook to engage in team fights. He can be built as a tank to survive the fights and gain his team that extra edge they need.
Staggering Blow(p): Nautilus’ first Attack against a target deals increased physical damage and roots them briefly.
Dredge Line: Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with the terrain pulls Nautilus towards it.
Titan’s Wrath: Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
Riptide: Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
Depth Charge: Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
Pyke is more like an assassin than a support. He has probably the most versatile kit in the game as a support champion. He has probably the most damage output as a support in the game, and that makes his gameplay the most interesting one.
Gift of The Drowned One(p): When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
Bone Skewer: Pyke either stabs an enemy in front of him or pulls an enemy towards him.
Ghostwater Dive: Pyke enters Camouflage and gains significant movement speed that decays over time.
Phantom Undertow: Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
Death From Below: Pyke blinks to execute low-health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
Thresh can be deemed as one of the most badass and scary to play against support champ in the game currently. Thresh has the demeanor of a soul collector, and his abilities complement his look. With chain CC to disturb and change the tide of the fight for his team. In a good hand thresh is a sure force to be reckoned with.
Damnation(p): Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
Death Sentence: Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
Dark Passage: Throws a Lantern to a target location. If an ally collects it Thresh will pull the ally to him.
Flay: Thresh’s attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
The Box: A prison of walls that slow and deal damage if broken.
Rakan is one of the most unique support champions out there. But the proper use of Rakan requires time, effort, and proper gameplay sense. He is not a very beginner-friendly champ. That’s why he is not in the S-Tier.
Fey Feathers(p): Rakan periodically gains a shield. Lover’s Leap: Rakan can join Xayah’s recall.
Gleaming Quill: Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
Grand Entrance: Dashes to a location, knocking up nearby enemies on arrival.
Battle Dance: Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. When cast on Xayah, the shield amount is doubled and the cooldown is reduced.
The Quickness: Gains movement speed, charming and dealing magic damage to enemies touched.
Braum is probably the most beginner-friendly support champion currently in the game. Braum is a heap of tankiness and shield to support his teammates from harm’s way.
Concussive Blows(p): Braum’s basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds, they cannot receive new stacks but take bonus magic damage from Braum’s attacks.
Winters Bite: Braum propels freezing ice from his shield, slowing and dealing magic damage. Applies a stack of Concussive Blows.
Stand Behind me: Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
Unbreakable: Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
Glacial Fissure: Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
Galio is one of the most fun support champions to play. He is a tank-type champion who has a lot of Crowd Control backed up with a humungous health bar that is almost impossible to melt. On the good hand, Galio is a force to fear.
Colossal Smash(p): Every few seconds, Galio’s next basic attack deals bonus magic damage in an area.
Winds of War: Galio fires two windblasts that converge into a large tornado that deals damage over time.
Shield of Durand: Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
Justice Punch: Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
Hero’s Entrance: Galio designates an ally’s position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down the location, knocking up nearby enemies.
Champions in this Tier: Leona, Lulu, Alister, Blitzcrank, Sona, Lux, Senna
Leona was one of the best support champions to play when the game was first launched. But, as time rolled on she became less and less viable and now stands as one of the less viable picks as support.
Sunlight(p): Damaging spells afflict enemies with Sunlight. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.
Shield of Daybreak: Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.
Eclipse: Leona raises her shield to gain Armor and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.
Zenith Blade: Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly rooted and Leona will dash to them.
Solar Flare: Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.
Lulu used to be the best enchanter in the game as per supports go. She had everything in her kit, from enemy disruption to team buffs. But as time went on, she became less and less viable as a pick and now only picked if the team is in real need of one or to simply throw.
Pix, Fairie Companion(p): Pix fires magical bolts of energy whenever the champion he’s following attacks another enemy unit. These bolts are homing but can be intercepted by other units.
Glitterlance: Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits.
Whimsy: If cast on an ally grants them Attack Speed and Movement Speed for a short time. If cast on an enemy turns them into an adorable critter that can’t attack or cast spells.
Help, Pix: If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you a vision of that enemy.
Wild Growth: Lulu enlarges an ally (or herself), knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Alister has probably the most sought-after skin in the game in ‘Moo Cow Alister’ but his gameplay is pretty linear and simple. He doesn’t provide a lot of CC or anything in particular as well. So it’s obvious he’s not a viable pick for this patch.
Triumphant Roar(p): Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Pulverize: Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
Headbutt: Alistar rams a target with his head, dealing damage and knocking the target back. May also target turrets to deal bonus damage.
Trample: Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks, Alistar’s next basic attack against an enemy champion deals additional magic damage and stuns them.
Unbreakable Will: Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
Blitzcrank is basically Thresh but weaker. His abilities are pretty linear and if you miss his combos you’re just a sitting duck ready to slaughter. Blitz requires great agility and abilities mastery to play.
Mana Barrier(p): Blitzcrank gains a shield based on his mana when dropping to low health.
Rocket Grab: Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
Overdrive: Blitzcrank supercharges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.
Power Fist: Blitzcrank charges up his fist to make his next attack critically strike and pop his target up in the air.
Static Field: Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to damage nearby enemies, and silence them briefly.
Sona is one of the most linear support in the game. She buffs your attack and heals you periodically. Her ultimate disrupt the enemy team. So she has fallen in the ranks of support in the game as time progressed.
Power Chord(p): After 3 spell casts, Sona’s next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.
Hymn of Valor: Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
Aria of Perseverance: Sona plays the Aria of Perseverance, sending out protective melodies, and healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
Song of Celerity: Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed.
Crescendo: Sona plays her ultimate chord, stunning enemy champions and forcing them to dance, and dealing magic damage to them. Each rank reduces the base cooldown of Sona’s basic abilities.
Lux is one of the worst support you can play right now in the bottom lane in Wild Rift. She’s still a viable pick for mid-lane though.
Illumination(p): Lux’s damaging spells charge the target with energy for 5 seconds. Lux’s next attack ignites the energy, dealing bonus magic damage (depending on Lux’s level) to the target.
Light Binding: Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Prismatic Barrier: Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Lucent Singularity: Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
Final Spark: After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux’s passive ability and refreshes the Illumination debuff duration.
Senna is more like an ADC rather than a support. But she also lacks the power that an ADC needs to survive the fight. She is one of the weakest champions overall right now.
Absolution(p): When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon’s power with increased Attack Damage, Attack Range, and Critical Strike Chance. Attacks from Senna’s Relic Cannon take longer to fire, deals bonus damage, and briefly grant her a portion of her target’s Movement Speed.
Piercing Darkness: Piercing Darkness’s cast range matches Senna’s attack range and its cast time is improved with Attack Speed. It can target anything and applies on-hit effects to enemy champions.
Last Embrace: Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
Curse of The Black Mist: Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.
Dawning Shadow: Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
Champions in this Tier: Seraphine, Morgana
Seraphine is one of the weakest support champions in the game. Picking her up is straight-up throwing the game as there are a ton of better champs to pick in the support role.
Stage Presence(p): Every third ability cast will Echo, casting it again. Casting Seraphine’s abilities grant a Note to nearby allies. For each Note, Seraphine’s next basic attack gains Attack Range and bonus damage.
High Note: Seraphine deals damage in an area, increased by enemies’ missing Health.
Surround Sound: Seraphine shields all nearly ally champions and grants them, Movement Speed. If Seraphine is already shielded, nearby allies are healed, increasing for each ally.
Beat Drop: Seraphine deals damage and slows enemies. If the enemy is already slowed, they are rooted instead. If they are already rooted, they are stunned instead.
Encore: Seraphine deals damage in a line, charming and slowing enemies. Encore extends if it touches an ally or enemy champion.
Morgana is also one of the worst support champions to pick as support this season. She lacks enchantments and other CC-type abilities to support her team in the fights.
Soul Siphon(p): Morgana drains the spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungle monsters.
Dark Binding: Morgana binds an enemy in place with dark magic, forcing them to feel the pain they’ve caused and dealing magic damage.
Tormented Shadow: Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
Black Shield: Morgana anoints an ally with a protective barrier of Starfire, which absorbs magical damage and disabling effects until it is broken.
Soul Shackles: Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed towards them. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.