Wild Rift: Ranking All Bot Lane Champions from Best to Worst

Credit - Wild Rift

Botlane consists of ADC and Support in Wild Rift. It is one of the most vital lanes of all five lanes in Wild Rift. Here are the rankings of all the Botlane champions in the game currently from worst to best.

League of Legends: Wild Rift is a multiplayer online battle arena mobile game developed and published by Riot Games for Android and iOS. The free-to-play game is a modified version of the PC game League of Legends for mobile users.

Botlane is the bottom side lane in the game map. The lane consists of mainly two players facing each other. One ADC and one Support player fight for supremacy in the bottom lane. It is one of the most important lanes as ADCs are the main damage dealer for any good team and the lane is just beside the dragon pit which is one of the most important jungle objectives of the game.

Here is a full list of all the champions that can be played in Bot Lane. Hope this list helps you choose your next ADC or Support champion easily.

Bot Lane Tier List Wild Rift


S Tier: The best of the best champions for the current patch. They are pretty viable picks for now, and a good player can easily unleash havoc on the enemies.

A Tier: They are not the very best of the best, but they are still good picks. They require a good sense of the game and the character to play well and carry the game.

B Tier: They are not absurdly broken, and neither are they pretty strong. But a player must have a great game sense and knowledge about the champion to play well with them.

C Tier: Do not pick them, at all.

Tier Overview

Tier Champions
SSamira, Kai’sa, Vayne, Lucian, Karma, Yuumi, Nami
AJinx, Draven, Xayah, Ezreal, Varus, Nautilus, Pyke, Thresh, Rakan, Braum, Galio
BAshe, Jhin, Miss Fortune, Leona, Lulu, Alister, Blitzcrank, Sona, Lux, Senna, Soraka
CTristana, Akshan, Seraphine, Morgana

S Tier

Champions in this tier: Samira, Kai’sa, Vayne, Lucian, Karma, Yuumi, Nami

1. Samira
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Credit – Wild Rift

Samira is one of the strongest ADC right now in Wild Rift. She excels through her mobility kits and high damage output while having a good amount of Life-steal perks.


Daredevil Impulse(p): Helps switch the auto attack range and also can dish out a ton of damage from it. Switches between melee with extra damage and Ranged damage which is less than that.

Flair: Samira fires a shot or swings her sword, dealing damage. Upon completion, if cast during Wild Rush, she will attack every foe in her path.

Blade Whirl: Samira slashes around her, damaging enemies and destroying enemy missiles.

Wild Rush: Samira dashes through an enemy, slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability’s cooldown.

2. Kai Sa
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Kaisa is also one of the strongest ADC in the game currently through this patch of 4.0. Kaisa mainly depends on her auto attacks and abilities to deal a ton of damage.


Second Skin(p): Plasma is added to Kai’Sa’s basic attacks, increasing bonus magic damage. Plasma is aided by the immobilizing skill of allies. Additionally, Kai’Sa’s basic spells get stronger thanks to the items she buys.

Icathian Rain: Kai’Sa shoots a swarm of missiles that seek out nearby targets. Living Weapon: Icathian Rain is upgraded to shoot more missiles.

Void Seeker: Kai’Sa shoots a long-range missile, revealing and marking enemies with her passive. Living Weapon: Void Seeker is upgraded to apply more Plasma marks and reduce the cooldown on champion hit.

Super Charge: Kai’Sa briefly increases her movement speed, then increases her attack speed. Living Weapon: Supercharge is upgraded to briefly grant Invisibility.

Killer Instincts: Kai’Sa dashes near an enemy champion marked by Plasma and gains a temporary shield.

3. Vayne
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Vayne is one of the strongest champions in the game. In the right hands, she can wreak havoc, but the problem is she needs to get in the enemy lines to do that.


Night Hunter(p): Vayne ruthlessly hunts evil-doers, gaining 30 Move Speed when moving toward nearby enemy champions.

Tumble: Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.

Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target’s max health as bonus true damage. Activating this ability gives Vayne bonus Attack Speed, and she heals for some of Silver Bolts’ damage.

Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

Final Hour

Vayne gains increased Attack Damage, Invisibility during Tumble, and more bonus Movement Speed from Night Hunter. When an enemy champion damaged by Vayne dies within a few seconds, Final Hour’s duration is extended.

4. Lucian
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Lucian has always been a good champ to dominate the ADC role. With his extraordinary single-target damage output and mobility, this champion is certainly a force to be reckoned with in the right hand.


Lightslinger(p): Whenever Lucian uses an ability, his next attack becomes a double-shot.

Piercing Light: Lucian shoots a bolt of piercing light through a target dealing damage to all who are in the line of attack.

Ardent Blaze: Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Movement Speed for attacking marked enemies.

Relentless Pursuit: Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit’s cooldown.

The Culling: Lucian unleashes a torrent of shots from his weapons damaging enemies in a straight line.

5. Karma
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Karma is one of the strong supporters now in the game. Her insane healing and movement buff capability, topped with her Crowd Control ability and a very strong ultimate can really change the tide of the game for her team.


Mantra(p): After using 3 abilities, Karma’s next ability will be enhanced.

Inner Flame: Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm that deals damage after a short delay.

Focused Resolve: Karma creates a tether between herself and up to two targeted enemies dealing damage and revealing them. If the tethers are not broken, the enemies will be rooted and damaged again. Mantra Bonus: Karma creates an additional tether between the targets, dealing extra damage and extending the root duration. If only a single enemy is within range, a tether will spread from them to the next nearest enemy.

Inspire: Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Transcendence Embrace: Karma forms a ring of spirit energy at a target location. After a brief delay, it detonates, dealing magic damage to all enemies inside and slowing them down for a few seconds. If enemies are hit at the edge of the ring, they will be pulled in toward the center. Karma immediately enters the Mantra state.

6. Yuumi
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Credit – Wild Rift

Yuumi is one of the most unique support champions in the game and she is one of the strongest as well. The cat is also an enchantress who can heal, speed up or give a shield to her teammates. Paired with her team CC ultimate, she is a force to be reckoned with in the right hand.


Bop n’ Block(p): Periodically, when Yuumi attacks a champion, she restores mana and gains a shield that follows her, protecting her and the ally she’s attached to.

Prowling Projectile: Yuumi fires a missile, dealing damage to the first target hit. It deals bonus damage and slows if it takes at least 1 second to get to its target. While Attached, the missile can be controlled with your cursor.

You and Me: Passively, Yuumi increases her ally’s Adaptive Force and her own. Actively, Yuumi dashes to a target ally, becoming untargetable from everything except turrets.

Zoomies: Heals Yuumi and boosts Movement Speed and Attack Speed. If she’s attached, she passes it to her ally instead.

Final Chapter: Yuumi channels seven waves of damage, rooting anyone hit by three or more. Yuumi can move, attach, and cast Zoomies! while channeling.

7. Nami
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Nami is one of the best support to play in this patch as this patch heavily helps out the healers and enchanters. Nami has a very good kit to support her team throughout the game by healing and also by using her cc to disrupt the enemies.


Surging Tides(p): When Nami’s abilities hit allied champions they gain Movement Speed for a short duration.

Aqua Prison: Sends a bubble to a target area, dealing damage and stunning all enemies on impact.

Ebb and Flow: Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.

Tidecaller’s Blessings: Empowers an allied champion for a short duration. The ally’s basic attacks and spells deal bonus magic damage and slow the target.

Tidal Wave: Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.


Champions in This Tier: Jinx, Draven, Xayah, Ezreal, Varus, Nautilus, Pyke, Thresh, Rakan, Braum, Galio

1. Jinx
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Jinx is a very fun champion to play with as you can switch between your attack type and damage on the go. She is a destructive force with single target-focused damage and her global ultimate. She can mark her presence anywhere on the map.


Get Excited(p): Jinx receives massively increased Movement Speed and Attack Speed whenever she helps kill or destroy an epic jungle monster, or structure.

Switcheroo: Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun, and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.

Zap: Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

Flame Chompers: Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

Super Mega Death Rocket: Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

2. Draven
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Draven is probably the most show-bot character in the game. But he has the damage output to back it up and with his passive earning you extra gold, you can easily kite and out-earn your opponent pretty easily.


League Of Draven(p): Draven gains his fans’ Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grant Draven bonus gold based on how much Adoration he has.

Spinning Axe: Draven’s next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

Blood Rush: Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

Stand Aside: Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

Whirling Death: Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.

3. Xayah
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Xayah is one of the most versatile and mobile champions in the game. With her ability to escape any of the abilities of the opponent, she can easily kite through your powerful abilities and dish out a ton of damage in return.


Clean Cuts(p): After using an ability, Xayah’s next basic attacks will hit all targets along their path and leave a Feather. Also, Xayah can join Rakan’s recall.

Double Daggers: Xayah throws two damaging daggers that also drop Feathers she can recall.

Deadly Plumage: Xayah creates a storm of blades that increase her basic attack speed and damage while granting her movement speed if she attacks a champion. If an ally Rakan is nearby, he also gains the effects of this ability.

Bladecaller: Xayah calls back all her dropped Feathers dealing damage and rooting enemies if hit with 3 or more.

FeatherStorm: Xayah leaps into the air becoming untargettable and throwing out a fan of daggers, dropping Feathers she can recall.

4. Ezreal
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Ezreal is one of the most mobile champions in the game. But he backs it up with his insane escape prowess and his abilities that can complement it. He is also a good late-game solo push champion.


Rising Spell Force(p): Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 4 times.

Mystic Shot: Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

Essence Flux: Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.

Arcane Shift: Ezreal teleports to a target nearby location and fires a homing bolt that strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.

Trueshot Barrage: Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through. It does little damage to minions and jungle monsters.

5. Varus
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Varus is more likely set up to be a multi-man damage dealer. With his ability that can hit more than one enemy at a time, he is surely a force to be feared.


Living Vengeance(p): On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.

Piercing Arrow: Varus readies and then fires a powerful shot that gains extra range and damages the longer he spends preparing to fire.

Blighted Quiver: Passive: Varus’ basic attacks deal bonus magic damage and apply Blight. Varus’ other abilities detonate Blight, dealing magic damage based on the target’s maximum Health.

Active: Varus empowers his next Piercing Arrow.

Hail of Arrows: Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies’ Movement Speed and reduces their self-healing and regeneration.

Chain of Corruption: Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

6. Nautilus
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Nautilus is one of the most versatile champions in the game. He is one of the best support for beginners currently in the game with the long hook to engage in team fights. He can be built as a tank to survive the fights and gain his team that extra edge they need.


Staggering Blow(p): Nautilus’ first Attack against a target deals increased physical damage and roots them briefly.

Dredge Line: Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with the terrain pulls Nautilus towards it.

Titan’s Wrath: Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.

Riptide: Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.

Depth Charge: Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

7. Pyke
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Pyke is more like an assassin than a support. He has probably the most versatile kit in the game as a support champion. He also has the most damage output as a support in the game and that makes his gameplay the most interesting one.


Gift of The Drowned One(p): When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.

Bone Skewer: Pyke either stabs an enemy in front of him or pulls an enemy towards him.

Ghostwater Dive: Pyke enters Camouflage and gains significant movement speed that decays over time.

Phantom Undertow: Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.

Death From Below: Pyke blinks to execute low-health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.

8. Thresh
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Thresh can be deemed as one of the most badass and scary to play against support champ in the game currently. Thresh has the demeanor of a soul collector and his abilities complement his look. With chain CC to disturb and change the tide of the fight for his team. In a good hand thresh is a sure force to be reckoned with.


Damnation(p): Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

Death Sentence: Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.

Dark Passage: Throws a Lantern to a target location. If an ally collects it Thresh will pull the ally to him.

Flay: Thresh’s attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.

The Box: A prison of walls that slow and deal damage if broken.

9. Rakan
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Credit – Wild Rift

Rakan is one of the most unique support champions out there. But the proper use of Rakan requires time, effort, and proper gameplay sense. He is not a very beginner-friendly champ. That’s why he is not in the S-Tier.


Fey Feathers(p): Rakan periodically gains a shield. Lover’s Leap: Rakan can join Xayah’s recall.

Gleaming Quill: Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

Grand Entrance: Dashes to a location, knocking up nearby enemies on arrival.

Battle Dance: Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. When cast on Xayah, the shield amount is doubled and the cooldown is reduced.

The Quickness: Gains movement speed, charming and dealing magic damage to enemies touched.

10. Braum
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Braum is probably the most beginner-friendly support champion currently in the game. Braum has a heap of tackiness and a shield to support his teammates from harm’s way.


Concussive Blows(p): Braum’s basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds, they cannot receive new stacks but take bonus magic damage from Braum’s attacks.

Winters Bite: Braum propels freezing ice from his shield, slowing and dealing magic damage. Applies a stack of Concussive Blows.

Stand Behind me: Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.

Unbreakable: Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.

Glacial Fissure: Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.

11. Galio
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Galio is one of the most fun support champions to play. He is a tank-type champion who has a lot of Crowd Control backed up with a humungous health bar that is almost impossible to melt. On the good hand, Galio is a force to fear.


Colossal Smash(p): Every few seconds, Galio’s next basic attack deals bonus magic damage in an area.

Winds of War: Galio fires two windblasts that converge into a large tornado that deals damage over time.

Shield of Durand: Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.

Justice Punch: Galio will briefly step back and charge, knocking up the first enemy champion he encounters.

Hero’s Entrance: Galio designates an ally’s position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down the location, knocking up nearby enemies.


Champions in this Tier: Ashe, Jhin, Miss Fortune, Leona, Lulu, Alister, Blitzcrank, Sona, Lux, Senna, Soraka

1. Ashe
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Ash is one of the most powerful ADC in the game. But recently due to the new meta changes, Ash has fallen down from her throne. But if anyone can get a really good lead with her she can still dominate the game.


Frost Shot(p): Ashe’s attacks slow their target, causing her to deal increased damage to these targets. Ashe’s critical strikes deal no bonus damage but apply an empowered slowly to the target.

Ranger’s Focus: Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger’s Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.

Volley: Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot.

Hawk shot: Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.

Enchanted Crystal Arrow: Ashe fires a missile of ice that she can steer in the air. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.

2. Jhin
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Jhin is one of the weakest addition in the champion pool of Wild Rift. If he gets a good early lead, he can dish out a good amount of damage. Other than that, he’s a pretty weak pick for the game currently.


Whisper(p): Jhin’s hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.

Dancing Grenade: Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.

Deadly Flourish: Jhin fires a single shot with incredible range. It pierces through minions and monsters but stops on the first champion hit. If the target was recently struck by Jhin’s allies, lotus traps, or damaged by Jhin, they are rooted.

Captive Audience: Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. When Jhin kills an enemy champion, a lotus trap will bloom near where they were killed.

Curtain Call: Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

3. Miss Fortune
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Miss Fortune is one of the weak ADC currently in the game. She requires a great deal of early lead and a huge amount of luck to dominate the game.


Love Tap(p): Miss Fortune deals bonus physical damage whenever she basic attacks a new target.

Double Up: Miss Fortune fires a bullet, damaging an enemy and critically striking a target behind them. Applies on-hit effects.

Strut: Miss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it’s on cooldown, Love Taps reduce the remaining cooldown of Strut.

Make It Rain: Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.

Bullet Time: Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike.

4. Leona
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Leona was one of the best support champions to play when the game was first launched. But, as time rolled on she became less and less viable and now stands as one of the less viable picks as support.


Sunlight(p): Damaging spells afflict enemies with Sunlight. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.

Shield of Daybreak: Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.

Eclipse: Leona raises her shield to gain Armor and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.

Zenith Blade: Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly rooted and Leona will dash to them.

Solar Flare: Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.

5. Lulu
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Lulu used to be the best enchanter in the game as per supports go. She had everything in her kit, from enemy disruption to team buffs. But as time went on, she became less and less viable as a pick and now only picked if the team is in real need.


Pix, Fairie Companion(p): Pix fires magical bolts of energy whenever the champion he’s following attacks another enemy unit. These bolts are homing but can be intercepted by other units.

Glitterlance: Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits.

Whimsy: If cast on an ally grants them Attack Speed and Movement Speed for a short time. If cast on an enemy turns them into an adorable critter that can’t attack or cast spells.

Help, Pix: If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you a vision of that enemy.

Wild Growth: Lulu enlarges an ally (or herself), knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.

6. Alister
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Alister has probably the most sought-after skin in the game in ‘Moo Cow Alister’ but his gameplay is pretty linear and simple. He doesn’t provide a lot of CC or anything in particular as well. So it’s obvious he’s not a viable pick for this patch.


Triumphant Roar(p): Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.

Pulverize: Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.

Headbutt: Alistar rams a target with his head, dealing damage and knocking the target back. May also target turrets to deal bonus damage.

Trample: Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks, Alistar’s next basic attack against an enemy champion deals additional magic damage and stuns them.

Unbreakable Will: Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

7. Blitzcrank
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Blitzcrank is basically Thresh but weaker. His abilities are pretty linear and if you miss his combos you’re just a sitting duck ready for slaughter. Blitz requires great agility and abilities mastery to play.


Mana Barrier(p): Blitzcrank gains a shield based on his mana when dropping to low health.

Rocket Grab: Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.

Overdrive: Blitzcrank supercharges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.

Power Fist: Blitzcrank charges up his fist to make his next attack critically strike and pop his target up in the air.

Static Field: Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to damage nearby enemies, and silence them briefly.

8. Sona
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Sona is one of the most linear support in the game. She buffs your attack and heals you periodically. Her ultimate disrupt the enemy team. So she has fallen in the ranks of support in the game as time progressed.

Power Chord(p): After 3 spell casts, Sona’s next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.

Hymn of Valor: Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.

Aria of Perseverance: Sona plays the Aria of Perseverance, sending out protective melodies, and healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.

Song of Celerity: Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed.

Crescendo: Sona plays her ultimate chord, stunning enemy champions and forcing them to dance, and dealing magic damage to them. Each rank reduces the base cooldown of Sona’s basic abilities.

9. Lux
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Lux is one of the worst support you can play right now in the bottom lane in Wild Rift. She’s still a viable pick for mid-lane though.


Illumination(p): Lux’s damaging spells charge the target with energy for 5 seconds. Lux’s next attack ignites the energy, dealing bonus magic damage (depending on Lux’s level) to the target.

Light Binding: Lux releases a sphere of light that binds and deals damage to up to two enemy units.

Prismatic Barrier: Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.

Lucent Singularity: Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.

Final Spark: After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux’s passive ability and refreshes the Illumination debuff duration.

10. Senna
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Credit – Wild Rift

Senna is more like an ADC rather than a support. But she also lacks the power that an ADC needs to survive the fight. She is one of the weakest champions overall right now.


Absolution(p): When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon’s power with increased Attack Damage, Attack Range, and Critical Strike Chance. Attacks from Senna’s Relic Cannon take longer to fire, deals bonus damage, and briefly grant her a portion of her target’s Movement Speed.

Piercing Darkness: Piercing Darkness’s cast range matches Senna’s attack range and its cast time is improved with Attack Speed. It can target anything and applies on-hit effects to enemy champions.

Last Embrace: Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.

Curse of The Black Mist: Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.

Dawning Shadow: Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.

C- Tier

Champions in this Tier: Tristana, Akshan, Seraphine, Morgana

1. Tristana
wr tristana
Credit – Wild Rift

Tristana is one of the weakest ADC champions in the game currently. It requires a great deal of luck and proper teamplay to sort her in any role currently in the meta.


Draw A Bead(p): Increases Tristana’s range for her attacks, Explosive Charge, and Buster Shot as she levels.

Rapid Fire: Tristana increases her Attack Speed for a short time.

Rocket Jump: Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands. Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump’s cooldown.

Explosive Charge: When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy or turret that explodes after a short duration dealing damage to surrounding units.

Buster Shot: Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back.

2. Akshan
wr akshan
Credit – Wild Rift

Akshan is one of the worst ADC to pick in the current meta. He can be played as a mid-layer in the game currently, but as an ADC he is a pretty bad pick right now.


Dirty Fighting(p): Every third attack or ability hit deals bonus physical damages. Against champions, also gains a damage shield for a brief moment.

Avengerang: Like a typical boomerang spell, can hit each enemy twice (once on way out and in). Boomerang will reach some units beyond the last target hit, if it hits a different target during this its range will extend.

Going Rouge: Passive: Enemies that kill Akshan’s allies become Scoundrels for a few brief seconds. Killing a Scoundrel grants Akshan bonus golds and reduces the fallen ally’s death timer.
Active: Gain camouflage for a few seconds. Duration is refreshed when Akshan is near a wall or in a bush. Gains movement speed when moving toward Scoundrels.

Heroic Swing: Akshan fires a rope that attaches to a wall for a few seconds to allow him to swing in a circle. While swinging, Akshan shoots an enemy he has recently damaged.

Comeuppance: Locks onto an enemy champion and begins overcharging Mist shots over a few seconds.

3. Seraphine

wr seraphine
Credit – Wild Rift

Seraphine is one of the weakest support champions in the game. Picking her up is straight-up throwing the game as there are a ton of better champs to pick in the support role.


Stage Presence(p): Every third ability cast will Echo, casting it again. Casting Seraphine’s abilities grant a Note to nearby allies. For each Note, Seraphine’s next basic attack gains Attack Range and bonus damage.

High Note: Seraphine deals damage in an area, increased by enemies’ missing Health.

Surround Sound: Seraphine shields all nearly ally champions and grants them, Movement Speed. If Seraphine is already shielded, nearby allies are healed, increasing for each ally.

Beat Drop: Seraphine deals damage and slows enemies. If the enemy is already slowed, they are rooted instead. If they are already rooted, they are stunned instead.

Encore: Seraphine deals damage in a line, charming and slowing enemies. Encore extends if it touches an ally or enemy champion.

4. Morgana
wr morgana
Credit – Wild Rift

Morgana is also one of the worst support champions to pick as support this season. She lacks enchantments and other CC-type abilities to support her team in the fights.


Soul Siphon(p): Morgana drains the spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungle monsters.

Dark Binding: Morgana binds an enemy in place with dark magic, forcing them to feel the pain they’ve caused and dealing magic damage.

Tormented Shadow: Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.

Black Shield: Morgana anoints an ally with a protective barrier of Starfire, which absorbs magical damage and disabling effects until it is broken.

Soul Shackles: Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed towards them. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.

Read More: Wild Rift: Ranking All ADC Champions from Best to Worst