ADC is one of the most vital roles of all five roles in Wild Rift. Here are the rankings of all the ADC in the game currently from worst to best.
League of Legends: Wild Rift is a multiplayer online battle arena mobile game developed and published by Riot Games for Android and iOS. The free-to-play game is a modified version of the PC game League of Legends for mobile users.
ADC is one of the most important roles in League of Legends or Wild Rift. They are mostly the biggest damage dealers of the whole team with a very short health bar. They have mostly ranged champions and rely on their long auto attacks and abilities to melt down the enemy team.
With the meta shifts in every patch, every role in Wild Rift shifts in the tier. Because of this, there is no fixed ranking of any champion’s role in Wild Rift. Very possibly the champions that are viable for one patch can be very terrible at that role in the next one. However, we have still made a list of all the ADC champions from Wild Rift.
ADC Tier List Wild Rift
S Tier: The best of the best champions for the current patch. They are pretty viable picks for now, and a good player can easily unleash havoc on the enemies.
A Tier: They are not the very best of the best, but they are still good picks. They require a good sense of the game and the character to play well and carry the game.
B Tier: They are not absurdly broken, and neither are they pretty strong. But a player must have a great game sense and knowledge about the champion to play well with them.
C Tier: Do not pick them, at all.
|S||Samira, Kai’sa, Vayne, Lucian|
|A||Jinx, Draven, Xayah, Ezreal, Varus|
|B||Ashe, Jhin, Miss Fortune|
|C||Tristana, Senna, Akshan|
Champions in this tier: Samira, Kai’sa, Vayne, Lucian
Samira is one of the strongest ADC right now in Wild Rift. She excels through her mobility kits and high damage output while having a good amount of Life-steal perks.
Daredevil Impulse(p): Helps switch the auto attack range and also can dish out a ton of damage from it. Switches between melee with extra damage and Ranged damage which is less than that.
Flair: Samira fires a shot or swings her sword, dealing damage. Upon completion, if cast during Wild Rush, she will attack every foe in her path.
Blade Whirl: Samira slashes around her, damaging enemies and destroying enemy missiles.
Wild Rush: Samira dashes through an enemy, slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability’s cooldown.
2. Kai Sa
Kaisa is also one of the strongest ADC in the game currently through this patch of 4.0. Kaisa mainly depends on her auto attacks and abilities to deal out a ton of damage.
Second Skin(p): Plasma is added to Kai’Sa’s basic attacks, increasing bonus magic damage. Plasma is aided by the immobilizing skill of allies. Additionally, Kai’Sa’s basic spells get stronger thanks to the items she buys.
Icathian Rain: Kai’Sa shoots a swarm of missiles that seek out nearby targets. Living Weapon: Icathian Rain is upgraded to shoot more missiles.
Void Seeker: Kai’Sa shoots a long-range missile, revealing and marking enemies with her passive. Living Weapon: Void Seeker is upgraded to apply more Plasma marks and reduce the cooldown on champion hit.
Super Charge: Kai’Sa briefly increases her movement speed, then increases her attack speed. Living Weapon: Supercharge is upgraded to briefly grant Invisibility.
Killer Instincts: Kai’Sa dashes near an enemy champion marked by Plasma and gains a temporary shield.
Vayne is one of the strongest champions in the game. In the right hands, she can wreak havoc, but the problem is she needs to get in the enemy lines to do that.
Night Hunter(p): Vayne ruthlessly hunts evil-doers, gaining 30 Move Speed when moving toward nearby enemy champions.
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target’s max health as bonus true damage. Activating this ability gives Vayne bonus Attack Speed, and she heals for some of Silver Bolts’ damage.
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Vayne gains increased Attack Damage, Invisibility during Tumble, and more bonus Movement Speed from Night Hunter. When an enemy champion damaged by Vayne dies within a few seconds, Final Hour’s duration is extended.
Lucian has always been a good champ to dominate the ADC role. With his extraordinary single-target damage output and mobility, this champion is certainly a force to be reckoned with in the right hand.
Lightslinger(p): Whenever Lucian uses an ability, his next attack becomes a double-shot.
Piercing Light: Lucian shoots a bolt of piercing light through a target dealing damage to all who are in the line of attack.
Ardent Blaze: Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Movement Speed for attacking marked enemies.
Relentless Pursuit: Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit’s cooldown.
The Culling: Lucian unleashes a torrent of shots from his weapons damaging enemies in a straight line.
Champions in This Tier: Jinx, Draven, Xayah, Ezreal, Varus
Jinx is a very fun champion to play with as you can switch between your attack type and damage on the go. She is a destructive force with single target-focused damage and her global ultimate. She can mark her presence anywhere on the map.
Get Excited(p): Jinx receives massively increased Movement Speed and Attack Speed whenever she helps kill or destroy an epic jungle monster, or structure.
Switcheroo: Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun, and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.
Zap: Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Flame Chompers: Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Super Mega Death Rocket: Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Draven is probably the most show-bot character in the game. But he has the damage output to back it up and with his passive earning you extra gold, you can easily kite and out-earn your opponent pretty easily.
League Of Draven(p): Draven gains his fans’ Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grant Draven bonus gold based on how much Adoration he has.
Spinning Axe: Draven’s next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Blood Rush: Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Stand Aside: Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
Whirling Death: Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
Xayah is one of the most versatile and mobile champions in the game. With her ability to escape any of the abilities of the opponent, she can easily kite through your powerful abilities and dish out a ton of damage in return.
Clean Cuts(p): After using an ability, Xayah’s next basic attacks will hit all targets along their path and leave a Feather. Also, Xayah can join Rakan’s recall.
Double Daggers: Xayah throws two damaging daggers that also drop Feathers she can recall.
Deadly Plumage: Xayah creates a storm of blades that increase her basic attack speed and damage while granting her movement speed if she attacks a champion. If an ally Rakan is nearby, he also gains the effects of this ability.
Bladecaller: Xayah calls back all her dropped Feathers dealing damage and rooting enemies if hit with 3 or more.
FeatherStorm: Xayah leaps into the air becoming untargettable and throwing out a fan of daggers, dropping Feathers she can recall.
Ezreal is one of the most mobile champions in the game. But he backs it up with his insane escape prowess and his abilities that can complement it. He is also a good late-game solo push champion.
Rising Spell Force(p): Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 4 times.
Mystic Shot: Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Essence Flux: Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Arcane Shift: Ezreal teleports to a target nearby location and fires a homing bolt that strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Trueshot Barrage: Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through. It does little damage to minions and jungle monsters.
Varus is more likely set up to be a multi-man damage dealer. With his ability that can hit more than one enemy at a time, he is surely a force to be feared.
Living Vengeance(p): On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Piercing Arrow: Varus readies and then fires a powerful shot that gains extra range and damages the longer he spends preparing to fire.
Blighted Quiver: Passive: Varus’ basic attacks deal bonus magic damage and apply Blight. Varus’ other abilities detonate Blight, dealing magic damage based on the target’s maximum Health.
Active: Varus empowers his next Piercing Arrow.
Hail of Arrows: Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies’ Movement Speed and reduces their self-healing and regeneration.
Chain of Corruption: Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Champions in this Tier: Ashe, Jhin, Miss Fortune
Ash is one of the most powerful ADC in the game. But recently due to the new meta changes, Ash has fallen down from her throne. But if anyone can get a really good lead with her she can still dominate the game.
Frost Shot(p): Ashe’s attacks slow their target, causing her to deal increased damage to these targets. Ashe’s critical strikes deal no bonus damage but apply an empowered slowly to the target.
Ranger’s Focus: Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger’s Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
Volley: Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot.
Hawk shot: Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.
Enchanted Crystal Arrow: Ashe fires a missile of ice that she can steer in the air. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Jhin is one of the weakest addition in the champion pool of Wild Rift. If he gets a good early lead, he can dish out a good amount of damage. Other than that, he’s a pretty weak pick for the game currently.
Whisper(p): Jhin’s hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.
Dancing Grenade: Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
Deadly Flourish: Jhin fires a single shot with incredible range. It pierces through minions and monsters but stops on the first champion hit. If the target was recently struck by Jhin’s allies, lotus traps, or damaged by Jhin, they are rooted.
Captive Audience: Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. When Jhin kills an enemy champion, a lotus trap will bloom near where they were killed.
Curtain Call: Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.
3. Miss Fortune
Miss Fortune is one of the weak ADC currently in the game. She requires a great deal of early lead and a huge amount of luck to dominate the game.
Love Tap(p): Miss Fortune deals bonus physical damage whenever she basic attacks a new target.
Double Up: Miss Fortune fires a bullet, damaging an enemy and critically striking a target behind them. Applies on-hit effects.
Strut: Miss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it’s on cooldown, Love Taps reduce the remaining cooldown of Strut.
Make It Rain: Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.
Bullet Time: Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike.
Champions in this Tier: Tristana, Senna, Akshan
Tristana is one of the weakest ADC champions in the game currently. It requires a great deal of luck and proper teamplay to sort her in any role currently in the meta.
Draw A Bead(p): Increases Tristana’s range for her attacks, Explosive Charge, and Buster Shot as she levels.
Rapid Fire: Tristana increases her Attack Speed for a short time.
Rocket Jump: Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands. Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump’s cooldown.
Explosive Charge: When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy or turret that explodes after a short duration dealing damage to surrounding units.
Buster Shot: Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back.
Senna is more like a support champ now rather than an ADC. She lacks the damage and movement abilities to earn the spot of a good ADC in the current meta.
Absolution(p): When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon’s power with increased Attack Damage, Attack Range, and Critical Strike Chance. Attacks from Senna’s Relic Cannon take longer to fire, deals bonus damage, and briefly grant her a portion of her target’s Movement Speed.
Piercing Darkness: Piercing Darkness’s cast range matches Senna’s attack range and its cast time is improved with Attack Speed. It can target anything and applies on-hit effects to enemy champions.
Last Embrace: Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
Curse of The Black Mist: Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.
Dawning Shadow: Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
Akshan is one of the worst ADC to pick in the current meta. He can be played as a mid-layer in the game currently, but as an ADC he is a pretty bad pick right now.
Dirty Fighting(p): Every third attack or ability hit deals bonus physical damages. Against champions, also gains a damage shield for a brief moment.
Avengerang: Like a typical boomerang spell, can hit each enemy twice (once on way out and in). Boomerang will reach some units beyond the last target hit, if it hits a different target during this its range will extend.
Going Rouge: Passive: Enemies that kill Akshan’s allies become Scoundrels for a few brief seconds. Killing a Scoundrel grants Akshan bonus golds and reduces the fallen ally’s death timer.
Active: Gain camouflage for a few seconds. Duration is refreshed when Akshan is near a wall or in a bush. Gains movement speed when moving toward Scoundrels.
Heroic Swing: Akshan fires a rope that attaches to a wall for a few seconds to allow him to swing in a circle. While swinging, Akshan shoots an enemy he has recently damaged.
Comeuppance: Locks onto an enemy champion and begins overcharging Mist shots over a few seconds.
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