A complete guide with the list of all the items in Wild Rift along with their stats and effects for understanding and choosing the best items for yourself.
League of Legends Wild Rift is the mobile version of the famous MOBA game League of Legends. League of Legends has been one of the greatest hits for Riot Games. After the PC domination, Riot Games developed Wild Rift as the game’s mobile version.
Builds of champions are very much necessary in League of Legends Wild Rift. How your champion performs in the matches completely depends on the build you have made for the champion. A wrong build can cost you important matches, whereas a good build will always help you in winning matches.

Here is a list of all the items in Wild Rift along with their Stats and Effects.
Wild Rift: List of All Items
Item | Stats | Effects |
Bloodthirster (Physical) | +50 Attack Damage, +25% Critical Rate | Bloody: 15% Physical Vamp Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds |
Statikk Shiv (Physical) | +25% Critical Strike +35% Attack Speed | Electric: +5% Move Speed Energized: Moving and attacking generate Energy stacks. At max stacks, your next attack deals 50-120 bonus magic damage and activates all Energized effects. Shiv Lighting: Energized attacks bounce up to 5 nearby enemies, and each hit can crit. |
Blade of the Ruined King (Physical) | +20 Attack Damage +35% Attack Speed | Thirst: +10% Physical Vamp. Ruined Strikes: Attacks deal bonus physical damage equal to (9% Melee) (6% Ranged) of the enemy’s current Health. Deals at least 15 damage, and against monsters deals a max of 60 damage. Drain: Hitting a champion with 3 attacks or abilities deals 30-100 magic damage and steals 25% of their move speed for 2 seconds. (60s Cooldown) |
Rapid Firecannon (Physical) | +25% Critical Rate +35% Attack Speed | Hunter’s Swiftness: +5% Move Speed. Energized: Moving and attacking generate Energy stacks. At max stacks, your next attack deals 50-120 bonus magic damage and activates all Energized effects. Fire cannon Barrel: Energy stacks charge 25% faster and Energized attacks have a 150 bonus Attack Range. Melee attacks gain only 50 range. |
Runaan’s Hurricane (Physical) | +25% Critical Rate +45% Attack Speed | Wind’s Fury: Attacks strike 2 additional nearby enemies, each dealing 40%. These strikes can Critically Strike and trigger on-hit effects. Can only be purchased on ranged champions. |
Youmuu’s Ghostblade (Physical) | +50 Attack Damage +10 Ability Haste | Slice: +10 Armor Penetration. Momentum: Moving builds Momentum, granting a max of 50 Move Speeds at 100 stacks. Attacks expend all Momentum. Momentum decays while movement is impaired. Spectral Haste: Attacks that expend max Momentum grant 25% Attack Speed for 4 seconds. |
Duskblade of Draktharr (Physical) | +55 Attack Damage +10 Ability Haste | Razor: +15 Armor Penetration. Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow. |
Infinity Edge (Physical) | +60 Attack Damage +25% Critical Rate | Infinity: Critical Strikes deal 230% damage instead of 200% |
Mortal Reminder (Physical) | +45 Attack Damage | Last Whisper: +30% Armor Penetration. Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse. Grievous Wounds are a debuff that reduces all healing received by 40% |
Black Cleaver (Physical) | +350 Max Health +35 Attack Damage +25 Ability Haste | Sunder: Dealing physical damage to a champion reduces their Armor by 5% for 6 seconds, stacking 5 times for a 25% reduction. Rage: Attacks grant 20 Move Speed and kill grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. |
Manamune (Physical) | +25 Attack Damage +300 Max Mana +20 Ability Haste | Awe: Grants bonus attack damage equal to 1% maximum mana. Refunds 15% of mana spent. Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +8 mana, up to a maximum of 700 mana. Transforms into Muramana at +700 mana.Limited to 1 AWE item. |
Muramana (Physical) | +25 Attack Damage +1000 Max Mana +20 Ability Haste | Awe: Grants bonus attack damage equal to 1% maximum mana. Refunds 15% of mana spent. Shock: Basic attacks against enemy champions consume 3% of current mana to deal 6% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana. Limited to 1 AWE item. |
Trinity Force (Physical) | +200 Max Health +20 Attack Damage +30% Attack Speed +25 Ability Haste | Fervor: +5% Move Speed.Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base. (1.5s Cooldown) Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. |
Maw of Malmortius (Physical) | +45 Attack Damage +45 Magic Resistance +10 Ability Haste | Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 magic damage for 5 seconds. (90s Cooldown) Lifegrip: Triggering Lifeline grants 30 Attack Damage. 10% Physical Vamp, and 10% Magical Vamp until exiting combat. |
Death’s Dance (Physical) | +300 Max Health +35 Attack Damage +15 Ability Haste | Dance: +10% Physical Vamp. Cauterize: 30% of damage taken is instead dealt as a Bleed effect over 3 seconds. |
Phantom Dancer (Physical) | +25% Critical Rate +45% Attack Speed | Spectral Waltz: +5% Move Speed. Lifeline: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 240 – 590 (based on level) for 5 seconds (90 second cooldown). |
Umbral Glaive (Physical) | +50 Attack Damage +10 Ability Haste | Sabotage: +10 Armor Penetration. Blackout: When spotted by enemy wards or traps, gain Blackout for 8 seconds, disabling surrounding wards, as well exposing stealth wards and traps (60-second cooldown). Your basic attacks instantly kill revealed traps and wards. |
Vampiric Scepter (Physical) | +20 Attack Damage +10% Physical Vamp | |
Zeal (Physical) | +10% Critical Rate +15% Attack Speed | Fervor: +5% Move Speed. |
Kircheis Shard (Physical) | +20% Attack Speed | Energized: Moving and attacking generate Energy stacks. At max stacks, your next attack deals 50-120 bonus magic damage and activates all Energized effects. |
Serrated Dirk (Physical) | +20 Attack Damage | Sharp: +10 Armor Penetration. |
Recurve Bow (Physical) | +30% Attack Speed | |
B. F. Sword (Physical) | +40 Attack Damage | |
Cloak of Agility (Physical) | +20 Critical Rate | |
Last Whisper (Physical) | +15 Attack Damage | Last Whisper: +15% Armor Penetration. |
Executioner’s Calling (Physical) | +20 Attack Damage | Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. |
Phage (Physical) | +175 Max Health +15 Attack Damage | Rage: Attacks grant 20 Move Speed and kill grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values. |
Stinger (Physical) | +30 Attack Speed +10 Ability Haste | |
Hexdrinker (Physical) | +20 Attack Damage +35 Magic Resistance | Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 magic damage for 5 seconds. (90s Cooldown) |
Caulfield’s Warhammer (Physical) | +25 Attack Damage +10 Ability Haste | |
Long Sword (Physical) | +12 Attack Damage | |
Brawler’s Gloves (Physical) | +10 Critical Rate | |
Dagger (Physical) | +15% Attack Speed | |
Luden’s Echo (Magic) | +80 Ability Power +300 Max Mana +10 Ability Haste | Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 100 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies. |
Morellonomicon (Magic) | +300 Max Health +70 Ability Power | Death Touch: +15 Magic Penetration. Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds. Grievous Wounds are a debuff that reduces all healing received by 40% |
Void Staff (Magic) | +70 Ability Power | Dissolve: +40% Magic Penetration. |
Rabadon’s Deathcap (Magic) | +120 Ability Power | Overkill: Increases Ability Power by 40% |
Rylai’s Crystal Scepter (Magic) | +350 Max Health +70 Ability Power | Icy: Damaging active abilities slow enemies by 20% for 1 second. |
Liandry’s Torment (Magic) | +250 Max Health +70 Ability Power | Madness: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%. Torment: Ability damage deals 1% of an enemy’s max Health as bonus magic damage over 3 seconds. This damage doubles if they are slowed or immobilized. |
Rod of Ages (Magic) | +250 Max Health +60 Ability Power +300 Max Mana | Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equals 20% of Mana spent. Capped at 25 Health per cast. Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, Stacking at a rate of 1 every 30 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power. |
Lich Bane (Magic) | +80 Ability Power +10 Ability Haste | Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base +50% (1.5s Cooldown) Bane: +5% Move Speed. |
Nashor’s Tooth (Magic) | +50% Attack Speed +70 Ability Power +25 Ability Haste | Bite: Attacks deal 15 + (15% AP) bonus magic damage. |
Archangel’s Staff (Magic) | +35 Ability Power +500 Max Mana +25 Ability Haste | Awe: Grants bonus ability power equal to 1% maximum mana. Refunds 25% of mana spent. Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +12 mana, up to a maximum of 700 mana. Transforms into Seraph’s Embrace at +700 mana. Limited to 1 AWE item. |
Seraph’s Embrace (Magic) | +35 Ability Power +1200 Max Mana +25 Ability Haste | Awe: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent. Lifeline: If you would take damage that would reduce maximum health below 35%, you first consume 15% of your current mana to shield yourself for an equal amount plus 150 for 2 seconds (90-second cooldown). Limited to 1 AWE item. |
Ardent Censer (Magic) | +250 Max Health +60 Ability Power +10 Ability Haste | Ardent: +5% Move Speed. Censer: When you heal or shield an allied champion (excluding yourself), both of you gain 10% – 30% (based on level) bonus attack speed and your basic attacks deal 16 – 30 (based on level) bonus magic damage for 6 seconds. Regeneration effects do not trigger Censer. |
Hextech Gunblade (Magic) | +30 Attack Damage +60 Ability Power | Hextech Bolt: Hitting an enemy champion with a basic attack or ability shocks them for 100 – 200 (based on level) (+ 30% AP) magic damage and slows them by 40% for 2 seconds (30-second cooldown).Life Drain: +15% Physical Vamp. Energy Drain: +15% Magical Vamp. |
Harmonic Echo (Magic) | +80 Ability Power +300 Max Mana +10 Ability Haste | Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 70 (+ 10% AP) health to your target and up to 3 nearby allied champions. |
Athene’s Unholy Grail (Magic) | +55 Ability Power +40 Magic Resistance +10 Ability Haste | Blood Price: Stores 35% of pre-mitigation damage dealt to champions as Blood, capped at 110-250. Healing or shielding an ally consumes all blood to heal them for an equal value. |
Awakened Soulstealer (Magic) | +65 Ability Power +200 Max Mana +25 Ability Haste | Soul Charged: Unique takedowns reduce the cooldown of your ultimate by 3 Ability Haste, capping at 15 Ability Haste after 5 stacks. |
Infinity Orb (Magic) | +200 Max Health +60 Ability Power | Destiny: +5% Move Speed.Balance: +15 Magic Penetration. Inevitable Demise: Abilities crit for 20% bonus damage against enemies below 35% Health. |
Tear of the Goddess (Magic) | +100 Max Mana +10 Ability Haste | Mana Charge: Mana gained from Sapphire Crystal’s Mana Charge carries over into Tear of the Goddess, so Tear can start with up to 250 Mana already stacked. |
Aether Wisp (Magic) | +35 Ability Power | Wisp: +5% Move Speed. |
Lost Chapter (Magic) | +30 Ability Power +150 Max Mana | Haste: +10% Cooldown Reduction. |
Fiendish Codex (Magic) | +35 Ability Power +10 Ability Haste | |
Blasting Wand (Magic) | +45 Ability Power | |
Needlessly Large Rod (Magic) | +60 Ability Power | |
Haunting Guise (Magic) | +200 Max Health +25 Ability Power | Madness: Deal 2% more damage for each second in combat against champions, capped at 10% after 5 seconds. |
Sheen (Magic) | +10 Ability Haste | Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base. (1.5s Cooldown) |
Hextech Revolver (Magic) | +40 Ability Power | Hextech Bolt: Hitting an enemy champion with an attack or ability shocks them for 75 magic damage. (30s Cooldown) |
Oblivion Orb (Magic) | +40 Ability Power | Cursed: Dealing magic damage inflicts 40% Grievous Wounds to champions for 3 seconds. |
Void Amethyst (Magic) | +25 Ability Power | Dissolve: +20% Magic Penetration. |
Sapphire Crystal (Magic) | +100 Max Mana +5 Ability Haste | Mana Charge: Grants 5 maximum Mana per ability cast, up to 250. Triggers up to 3 times every 12 seconds. |
Amplifying Tome (Magic) | +25 Ability Power | |
Guardian Angel (Defense) | +40 Attack Damage +40 Armor | Resurrect: Upon taking lethal damage, restores 50% base Health and 30% Mana after 4 seconds of stasis. (210s Cooldown) |
Spirit Visage (Defense) | +350 Max Health +100% Health Regen +45 Magic Resistance +10 Ability Haste | Blessed: Increases all healing, regen, and drain effects on yourself by 30%. |
Randuin’s Omen (Defense) | +400 Max Health +55 Armor | Armored: Reduces damage from Critical Strikes by 15%. Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack. |
Thornmail (Defense) | +200 Max Health +75 Armor | Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 60% Grievous Wounds for 3 seconds. |
Warmog’s Armor (Defense) | +700 Max Health +200% Health Regen +10 Ability Haste | Warmog’s Heart: If you have at least 2500 maximum health, regenerate 5% maximum health per second if you haven’t taken damage within the last 6 seconds. |
Sterak’s Gage (Defense) | +400 Max Health | Heavy Handed: +50% Base Attack Damage. This only applies to melee champions. Lifeline: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds (90-second cooldown).Sterak’s Fury: Triggering Lifeline increases the size and grants 30% Tenacity for 3 seconds.Can only be purchased on Melee champions. |
Iceborn Gauntlet (Defense) | +50 Armor +25 Ability Haste | After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+ 55% bonus armour) units. (1.5-second cooldown, begins after using the empowered attack). |
Dead Man’s Plate (Defense) | +225 Max Health +50 Armor | Momentum: Moving builds Momentum, granting a max of 50 Move Speeds at 100 stacks. Attacks expend all Momentum to deal bonus magic damage equal to the number of stacks. Momentum decays while movement is impaired. Attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend max Momentum also slow by 50% for 1 second. Relentless: +5% movement speed |
Abyssal Mask (Defense) | +300 Max Health +40 Magic Resistance +300 Max Mana +10 Ability Haste | Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen health equals 20% of mana spent. Capped at 25 Health per cast. Abyssal: Nearby enemy champions take 15% bonus magic damage. (325 range) |
Zeke’s Convergence (Defense) | +40 Armor +40 Magic Resistance +150 Max Mana +10 Ability Haste | Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally’s attacks for 10 seconds. your blizzard slows enemies by 20% and your ally’s attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally. Frostfire Covenant: If an enemy is both struck by FROST and FIRE, your FROST storm ignites and becomes FROSTFIRE. A FROSTFIRE storm deals 40 magic damage per second to nearby enemies and slows by 40% instead of 3 seconds. |
Protector’s Vow (Defense) | +350 Max Health +40 Armor +10 Ability Haste | Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (+ 20% bonus health) (+ 15% AP) shield and 20% bonus movement speed for 1.5 seconds (30-second cooldown). |
Winter’s Approach (Defense) | +350 Max Health +500 Max Mana +10 Ability Haste | Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent. Mana Charge: Increases max Mana by 12 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Caps at 700 bonus Mana, transforming Winter’s Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time. Limited to 1 AWE item. |
Bami’s Cinder (Defense) | +250 Max Health | Immolate: Deals 25-40 magic damage per second to nearby enemies. Deals 25% bonus damage to minions and monsters. |
Spectre’s Cowl (Defense) | +175 Max Health +20 Magic Resistance | Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion. |
Kindlegem (Defense) | +175 Max Health +10 Ability Haste | |
Giant’s Belt (Defense) | +300 Max Health | |
Warden’s Mail (Defense) | +35 Armor | Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack. |
Catalyst of Aeons (Defense) | +200 Max Health +300 Max Mana | Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health is equal to 20% of Mana spent. Capped at 15 Health per cast. |
Chain Vest (Defense) | +40 Armor | |
Bramble Vest (Defense) | +30 Armor | Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 40% Grievous Wounds on the attacker for 3 seconds. |
Jaurim’s Fist (Defense) | +200 Max Health +15 Attack Damage | |
Negatron Cloak (Defense) | +40 Magic Resistance | |
Glacial Shroud (Defense) | +20 Armor +150 Max Mana +10 Ability Haste | |
Ruby Crystal (Defense) | +150 Max Health | |
Cloth Armor (Defense) | +20 Armor | |
Null-Magic Mantle (Defense) | +20 Magic Resistance | |
Gluttonous Greaves (Boots) | +40 Move Speed +8% Physical Vamp +8% Magical Vamp | Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown) |
Boots of Swiftness (Boots) | +50 Move Speed | Sleek: Move Speed slows reduced by 30% Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown) |
Mercury’s Treads (Boots) | +40 Move Speed +10 Magic Resist | Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown) |
Ionian Boots of Lucidity (Boots) | +40 Move Speed +10 Ability Haste | Summoned: Reduces Summoner Spell Cooldowns by 15%. Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown) |
Boots of Speed (Boots) | +20 Movement Speed | Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown) |
Stasis Enchant (Boots) | Stasis Active | Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown) |
Locket Enchant (Boots) | Locket Active | Locket (Active): Shield yourself and all nearby allied champions from 70-420 damage(45+ Level) for 2.5 seconds. (60s Cooldown) The locket shield effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds |
Glorious Enchant (Boots) | Glory Active | Glory (Active): Gain 15% Move Speed for 4 seconds, increasing to 60% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown) |
Protobelt Enchant (Boots) | Protobelt Active | Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown) |
Quicksilver Enchant (Boots) | Quicksilver Active | Quicksilver (Active): Removes all crowd control effects currently affecting you, and gain 50% Move Speed for 1.5 seconds. (60s Cooldown) |
Gargoyle Enchant (Boots) | Stoneplate Active | Stoneplate (Active): Increase your Health by 65%, while reducing damage dealt by 60% for 4 seconds. If there are 3 or more enemy champions nearby, increase Health by 130% instead. (45s Cooldown) |
Redeeming Enchant (Boots) | Redeem Active | Redeem (Active): Reveal a position and after 2.5 seconds, a beam of light heals allies by 25-375, while enemies take 10% of their max Health as true damage. Minions and monsters take 250 damage instead. (60s Cooldown) The redemption heal effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds |
Shadows Enchant (Boots) | Shadows Active | Shadows (Active): Summons 2 ghosts that seek out nearby enemy champions. On contact, a champion is revealed and slowed by 40% for up to 5 seconds, based upon travel time. (60s Cooldown) |
Teleport Enchant (Boots) | Teleport Active | Teleport (Active): After channelling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. (180s Cooldown) |
Ninja Tabi (Boots) | +40 Move Speed +15 Armor | Block: Blocks 15% of damage from auto attacks. Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown) |
Fimbul Winter (Defense) | +350 Max Health +1200 Max Mana +10 Ability Haste | Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent. Frozen Colossus: Immobilizing an enemy champion consumes Mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current max mana) for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana. (15-second cooldown) Limited to 1 AWE item. |
Frozen Heart (Defense) | +70 Armor +300 Mana + 20 Ability Haste | Winter’s Caress: Reduces the Attack Speed of nearby enemies by 20% |
Force of Nature (Defense) | +350 Max Health, +45 Magic Resist | Storm: +5% movement speed. Absorb: Taking ability damage grants you 6 bonus movement speed and 6 bonus Magic Resist for 5 seconds, stacking up to 5 times, for a maximum of 30 bonus movement speed and 30 bonus Magic Resist. Each unique ability gives 1 stack. |
Winged Moonplate (Defense) | +150 Max Health | Flight: +5% movement speed |
Sunfire Aegis (Defense) | +500 Max Health +15 Ability Haste | Immolate: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 8% for 5s, stacking up to 6 times. Immolate deals 25% bonus damage to minions and monsters. Flame Touch: At max Immolate Stacks, attacks burn enemies around you for Immolate’s damage over 3 seconds. Immolate deals 150% damage to minions and monsters. |
Crystalline Reflector (Magic) | +60 Ability Power, +45 Armor, +15 Ability Haste | Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deals 20 + 10% AP magic damage to them. |
Essence Reaver (Physical) | +40 Attack Damage, +25% Critical Rate, +20 Ability Haste | Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast. Mana Siphon: Attacks restore 2% missing mana on-hit |
Navori Quickblades (Physical) | +45 Attack Damage, +25% Critical Rate, +15 Ability Haste | Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown. |
Prophet’s Pendant (Magic) | +125 Max Health +25 Ability Power | Doomslayer: +15 Magic Penetration |
Seeker’s Armguard (Magic) | +30 Armor, +25 Ability Power | |
Serylda’s Grudge (Physical) | +40 Attack Damage, +15 Ability Haste, +30% Armor Penetration | Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second. |
Staff of Flowing Water (Magic) | +350 Mana, +65 Ability Power, +20 Ability Hate | Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 – 40 (based on the target’s level) ability power for 4 seconds. |
Stormrazor (Physical) | +25 Attack Damage, +20% Critical Rate, +20% Attack Speed | Energized: Moving and Attacking will generate an Energized Attack. Paralyze: Your Energized Attack gains 50-120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds |
Solari Chargeblade (Physical) | +30% Attack Speed, +25% Critical Rate, +25 Ability Haste | Using an ability gathers Radiance (max 3 charges) which grants a 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low-health targets. Each unique ability may only store a charge once every 2s. Max True Damage: 65-100 when the target is <= 35% Health |
Wit’s End (Physical) | +50 Magic Resist, +45% Attack Speed | At Wit’s End: Basic attacks deal 15 – 80 (based on level) bonus magic damage on hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect’s post-mitigation damage. |
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