Mobile Legends Patch 1.7.36: Everything You Need to Know

Mobile Legends Patch 1.7.36 2022
Credit - Moonton

Mobile Legend is one of the best and most famous MOBA games for mobile devices. The game reached massive success because of its constant content update, new champions, and game mode. In addition, the other cosmetics of the game also proved to be a vital point regarding the game’s success.

The new patch for mobile legends has recently been released, the patch features a new character and many changes to the previous ones. The patch also features some changes in the items and also minor gameplay fixes.

So in this post, we will break down the whole patch. So we hope this post helps you determine your play style for the new patch and help you climb the ranks.

Mobile Legends Patch 1.7.36

Joy, a new mage hero, will be making her debut in the Land of Dawn this patch. Heroes such as Aulus, Kaja, Carmilla, and Minotaur also received massive changes in an effort to entice more players to use them in ranked play.

New Hero: Joy

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Credit – Moonton

Passive – Humph, Joy’s Angry

  • Joy gains extra Movement Speed and a shield each time her skills deal damage to non-minion enemies. This effect can only be triggered once every 4s on the same enemy.

Skill 1 – Look, Leonin Crystal

  • Joy summons a Leonin Crystal at the target location, dealing Magic Damage to nearby enemies. The Leonin Crystal can be used as a springboard for Joy’s Skill 2.

Skill 2 – Meow, Rhythm of Joy

  • Joy dashes in the target direction, dealing Magic Damage to enemies in her path.
  • Hitting an enemy allows Joy to enter Beat Time!, during which she’s immune to control effects and can cast this skill again. Casting Skill 2 on the beat increases the skill’s damage.

Ultimate – Ha, Electrifying Beats

  • The Ultimate unlocks after Joy casts her Skill 2 five times in succession. Joy removes all control effects on herself, gains Movement Speed, and deals damage to nearby enemies 8 times over 4s. Each Skill 2 cast on the beat increases the Ultimate’s damage.

Hero Adjustments


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Credit – Moonton

Passive – Lethal Shot

  • Every Lethal Shot now deals true damage
  • Damage adjusted from 110% total physical attack to 50 +100% total physical attack
  • Optimized her enhanced basic attacks so they won’t be interrupted by her own skills


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Credit – Moonton

Passive – Crystalline Armor

  • New Effect: Gaining combo points now resets Crystal Energy’s decay timer
  • Crystal Energy now decays slowly instead of disappearing, but the total duration is reduced to 5 seconds
  • Crystal Energy reduction per second increased from 5% of max HP to 10% of max HP
  • Damage-to-Crystal Energy conversion ratio increased from 85% to 100%
  • The ratio at which ultimate converted to crystal energy from hero damage into actual HP is decreased from 30% to 25%

Skill 1 – Piercing Strike

  • Added extra physical attack bonus to damage

Ultimate – Appraiser’s Wrath

  • Crystal Energy Bonus decreased from 40% to 35%
  • New Effect: Doubled the ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP


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Credit – Moonton


  • Stolen defense adjusted from 6-12 to 7-11

Ultimate – Curse of Blood

  • Carmilla will now toss the Curse of Blood in a direction and form a large field that slows enemies caught within it
  • Enemies that remain in the field after a while will be immobilized and chained together, slowing and revealing them
  • Damage adjusted from 275-525 +160% Magic Power to 450-750 +130% Magic Power
  • Linked Damage Ratio decreased from 70% to 50%
  • Linked Control Ratio increased from 70% to 100%

Special Partner Skill

  • Cooldown increased from 20s to 45s
  • Base Shield increased from 220-500 to 520-800


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Credit – Moonton


  • Base physical defense increased from 21 to 25
  • HP growth increased from 190 to 210

Passive – Wrath Sanction

  • Removed Effect: Enhanced Basic Attacks no longer restore HP equal to 100 +30% Magic Power
  • New Effect: Enhanced basic attack and all skill damage will now paralyze enemies and briefly reduce their movement speed while lowering their damage dealt by 8% for 4s
  • Stacks up to 4 times

Skill 1 – Ring of Order

  • Removed Effect: Dealing damage reduces the cooldown of Wrath Sanction
  • New Effect: Dealing damage heals for 100-200 HP (heals for 30% every subsequent target)
  • Cooldown decreased from 7-5s to 6.5-4.5s

Skill 2 – Lightning Bomb

  • Damage decreased from 200-350 +80% magic power to 150-300 +35% magic power

Ultimate – Divine Judgement

  • Damage decreased from 300-600 +100% magic power to 200-500 +80% magic power
  • Removed Effect: Reduces target’s Magic Defense by 10-20 while ultimate is active


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Credit – Moonton

Passive – Rage Incarnate

  • Accumulated Rage will no longer dissipate
  • As a trade-off, Rage gained from damaging heroes has been slightly reduced

Skill 1 – Despair Stomp

  • New Effect: Targets hit are knocked airborne a slight distance

Skill 2 – Motivation Roar

  • Removed the Rage gain effect

Ultimate – Minoan Fury

  • Rage gain decreased from 5 to 3 times
  • Enhanced ultimate effect Revamp: The first two phases no longer knock targets airborne but slows them by 70% instead
  • Slightly increased the animation time before the knock-up on the third strike
  • This skill is unaffected by crowd-control effects


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Credit – Moonton

Passive – Dew

  • Flower of Hope’s stats have been redesigned as follows: +5% adaptive attack (this bonus is applied to either Physical Attack or Magic Power based on the higher value between the hero’s extra physical attack or extra magic power)
  • Upgraded Flower of Hope now grants the following new stats: 10% physical lifesteal + 10% magic lifesteal
  • New Effect: Allied heroes with Flower of Hope gain a shield each time they are healed by Floryn’s skill
  • Once upgraded, the shield will have more HP and slightly increase the hero’s Movement Speed


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Credit – Moonton

Passive – Fighting Spirit

  • Enhanced basic attack damage decreased from 130% Physical Attack to 60-200 +100% physical attack
  • Stack condition changed from each basic attack adds 1 stack to Gain 1 stack per second after Aulus has damaged an enemy
  • physical attack from each stack of Fighting Spirit decreased from 4-16 to 3-12
  • The movement speed bonus of max Fighting Spirit decreased from 15% to 10%

Skill 1 – Aulus, Charge!

  • Skill Revamp: The skill now takes effect immediately when tapped
  • Aulus removes all slow effects and gains 30-50% extra Movement Speed and 20% Damage Reduction against attacks from the front for 3s
  • Cooldown adjusted from 12-7s to 10s

Skill 2 – The Power of Axe

  • Cooldown increased from 8-4s to 10-5s
  • The attack speed boost increased from 140% to 200%
  • HP Regen adjusted from 30 +60% extra physical attack to 25-100 +30% extra physical attack
  • Each Basic Attack now refreshes the duration or any remaining stacks

Ultimate – Undying Fury

  • New Effect: Slows the target by 90% for 0.5s upon cast


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Credit: Moonton

Passive – Sand Walk

  • Slightly decreased animation of Khaleed’s enhanced basic attack and increased the blink distance
  • Khaleed will now be closer to his target after the basic attack
  • Changed the lingering sand effect into a 40% slow for 1.5s against enemies hit by the enhanced basic attack
  • Damage decreased from 160% Total physical attack to 50+140% Total physical attack

Skill 1 – Desert Tornado

  • New Effect: Enemy heroes and creeps hit are pulled toward Khaleed a short distance (does not interrupt skills)
  • Slightly reduced this skill’s forewing time
  • Base Damage adjusted from 170-520 to 180-480


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Credit: Moonton

Passive – Blood Ancestry

  • New Effect: Creeps now also drop blood orbs
  • Effect Optimizations: The blood orbs dropped by nearby dying heroes have been made easier to see

Ultimate – Blood Ode

  • Mana Cost decreased from 60-140 to 50-140


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Credit: Moonton

Ultimate – Swan Song

  • Instead of a Dash before casting the Ultimate, Odette now casts it where she stands and can dash while casting


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Credit: Moonton

Skill 1 – Void Blast

  • Base damage increased 170-320 + 70% magic power to 200-400 + 80% magic power

Ultimate – Real-World Manipulation

  • Starfield area decreased from 77 to 55 (the size of each block remains unchanged)
  • New Effect: Cast is no longer interrupted by crowd controls (excluding suppression)
  • Immobilized Time increased from 0.3s to 0.8s
  • Cooldown decreased from 65-55s to 50-40s
  • Tap damage increased from 360-490 + 110% magic power to 340-540 + 120% magic power


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Credit: Moonton

Skill 1 – Nightmaric Spawn

  • Cooldown decreased from 16-13s to 11-8s
  • Cooldowns are no longer refunded when Nightmaric Spawn is killed

Skill 3 – Hive Clones

  • Cast Time decreased from 0.4s to 0.2s
  • Spread increased from 5 Nightmeric Clones across 1 row to 6 Nightmeric Clones across 2 rows
  • Magic Power Bonus decreased from 50% to 35%
  • Multiple Bullet Decay Ratio adjusted from 100%/85%/70%/55%/20% for all subsequent bullets to 100%/80%/60%/40%/20% for all subsequent bullets


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Credit: Moonton

Skill 1 – Shadow Stampede

  • Cooldown decreased from 18s to 15s

Skill 2 – Ghost Bursters

  • Initial Damage increased from 300-450 +108% Magic Power to 330-480 +144% Magic Power

Ultimate – Cult Altar

  • New Effect: Teammates will no longer retain the buffs granted after they leave the Nether Realm area


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Credit: Moonton

Skill 2- Jungle Warrior

  • Cooldown adjusted from 12-7s to 10-8.5s

Ultimate – Bravest Fighter

  • Defense buff increased from 10-40 to 30-60


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Credit: Moonton

Passive – Baxia Mark

Target Shield and HP Regen reduction increased from 30% to 50%

Skill 2 – Shield of Spirit

  • Cooldown decreased from 10-7s to 10-5s

Equipment Changes

Queen’s Wings

  • Now provides 5% spell vamp instead of 15 physical attack
  • HP increased from 900 to 1000
  • Components changed from Ares Belt + Iron Hunting Bow to Ares Belt + Hero’s Ring

Advanced Boots

  • The percentage of the original price returned when selling increased from 20% to 30%

Battlefield Adjustments

Mythic Battlefield

  • Fixed the gold lane outer turret’s player damage mitigation even after the turret’s energy shield disappeared
  • Gold Lane Outer Turret Damage reduction to heroes increased from 25% to 30%

Medal Points

  • We have optimized the algorithm for the calculation of Medal Points and redistributed the weight of each factor so that tanks and supports have a fairer chance of getting MVP

That’s all about the patch note for now. Keep and eye on our website for more gaming news similar to this one.

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