New to Marvel Snap in 2022? Here is the best Marvel Snap beginners guide, along with the best tips and tricks to start the game in 2022.
Marvel Snap is one of the most famous card games for mobile devices at the current time. It is the first game from the developers Second Dinner, the creators of the famous card game Heartstone. The game features the cards of all the famous heroes and villains from all over the Marvel universe.
Marvel Snap is the best choice for gamers who like card games. The game was released on October 18, 2022. The game has already reached certain feats in a very short time, proving the popularity of card games among the gaming community.
With so many new players waving in into Marvel Snap day by day, here are all the things that you need to know about Marvel Snap, along with some of the best tips and tricks for the beginners of Marvel Snap.
Gameplay Overview
Marvel Snap features very similar gameplay mechanics to most other card games. Players have to summon their cards in turns. Every player will get six turns each, and the match will end once all the turns are over. Each player will have 12 unique cards in each deck.
To win in Marvel Snap, players need to win in any two locations out of the total three locations that are played. Players need to draw more powerful cards to accumulate more power than their enemies in each location to win in that location. Each match will feature six turns for each player, and the player with the most power after the end of all draws will win.
Location System
The location system in Marvel Snap is a unique feature that cannot be seen in other card games. Each match in Marvel Snap features three locations. The first is revealed on turn one, the second on turn two, and the third location on turn three. These locations are mainly named after notable locations in the Marvel universe.

Each location will also have a separate effect. Each effect on these locations will be written in the middle of the location cards. Locations are a very significant part of the Marvel Snap gameplay due to these effects. Players must read the descriptions first before drawing any card on the locations, as it might be a key factor in determining your victory.
Here is a list of all the locations available in Marvel Snap:
- Asgard – At the end of turn four, whoever wins here draws two cards.
- Atlantis – If you only have one card here, it has +5 Power.
- Avengers Compound – On turn five, you must play all cards here.
- Baxter Building – Whoever wins this location gets +3 Power at the others.
- Central Park – Add a Squirrel to each location.
- Cloning Vats – When you play a card here, add a copy to your hand.
- Crimson Cosmos – You can’t play one, two, and three-cost cards here.
- Daily Bugle – Get a copy of a card in your opponent’s hand.
- Danger Room – Cards played here have a 25 percent chance of being destroyed.
- Dark Dimension – Cards played here are not revealed until the game ends.
- Death’s Domain – When you play a card here, destroy it.
- District X – Replace both decks with 10 random cards.
- Dream Dimension – On turn five, cards cost one more.
- Ego – Ego takes over and plays your cards for you.
- Elysium – Cards cost one less.
- Grand Central – At the end of turn five, put a card from each player’s hand here.
- Hala – At the end of turn four, destroy all cards controlled by the player losing.
- Hellfire Club – You can’t play one-cost cards here.
- K’un-Lun – When a card moves here, give it +2 Power.
- Kamar-Taj – On Reveal effects happen twice at this location.
- Klyntar – Cards here have -2 Power.
- Knowhere – On Reveal effects do not happen at this location.
- Kyln – You can’t play cards here after turn four.
- Lechuguilla – When you play a card here, shuffle three rocks into your deck.
- Lemuria – No cards are revealed this turn.
- Limbo – There is a turn seven this game.
- Los Diablos Base – At the end of turn three, ruin a random location.
- Mindscape – At the start of turn six, swap hands.
- Miniaturized Lab – You can’t add cards on turns three, four, and five.
- Mirror Dimension – On turn four, transform into one of the other locations.
- Mojoworld – Whoever has more cards here gets +100 Power.
- Monster Island – Add a nine-Power Monster here for each player.
- Monster Metropolis – The cards with the highest Power here get +3 Power.
- Muir Island – After each turn, give cards here +1 Power.
- Murderworld – At the end of turn three, destroy all cards here.
- Negative Zone – Cards here have -3 Power.
- New York – On turn six, you can move cards to this location.
- Nidavellir – Cards here have +5 Power.
- Nova Roma – Draw a card.
- Olympia – Draw two cards
- Onslaught’s Citadel – Ongoing effects here are doubled.
- Ruins – Does not have an effect.
- Sakaar – Put a card from each player’s hand here.
- Sanctum Sanctorum – You can’t play cards here.
- Savage Land – Add two Raptors on each side of this location.
- Shadowland – Add a Ninja to each side with -2 Power.
- Sinister London – When you play a card here, add a copy to another location.
- Sokovia – Discard a card from each player’s hand.
- Stark Tower – At the end of turn five, give all cards here +2 Power.
- Starlight Citadel – After turn four, swap the position of each location.
- Strange Academy – At the end of turn five, move all cards here to other random locations.
- Subterranea – Shuffle five rocks into each deck.
- The Bar With No Name – Whoever has the least Power here wins.
- The Big House – Four, five, and six-cost cards can’t be played here.
- The Hub – Add a random card to each player’s hand.
- The Ice Box – Give a card in each player’s hand +1 Cost.
- The Space Throne – Only one card can be here for each player.
- The Superflow – If you have no cards here, +1 energy each turn.
- The Vault – On turn six, you can’t play cards here.
- Tinkerer’s Workshop – +1 Energy this turn.
- Titan – Six-cost cards cost one less.
- Transia – Shuffle the locations.
- Wakanda – You can’t destroy cards here.
- Wakandan Embassy – Give +2 Power to cards in players’ hands.
- Washington D.C. – Cards here with no abilities have +3 Power.
- Weirdworld – Both players draw from their opponent’s decks.
- Westview – Turns into a new location on turn four.
- Worldship – Destroy the other locations.
- X-Mansion – At the end of turn three, add a random card for each player.
- Xandar – Cards here have +1 Power.
Read More: Marvel Snap: List of All the Cards Available in the Game
Acquiring New Cards
Like every other card game, players need to unlock new cards and make powerful decks with these cards in order to win the games. However, the mechanism of unlocking new cards in Marvel Snap is easier than in most other card games. Players can simply unlock new cards in Marvel Snap by increasing their Collection Level.

With the increase in Collection Levels, players can unlock newer and more powerful cards. These cards are divided into pools based on their Collection Levels. We have already made a list of all cards in Marvel Snap, along with their pools, for you to find the cards easily.
Moreover, cards in Marvel Snap can be categorized into six categories. The six categories are:
- Uncommon: Plus 1 to Collection Level.
- Rare: Plus 2 to Collection Level.
- Epic: Plus 4 to Collection Level.
- Legendary: Plus 6 to Collection Level.
- Ultra: Plus 8 to Collection Level.
- Infinity: Plus 10 to Collection Level.
Abilities and Effects
Each card in Marvel Snap will feature a power value and an energy cost. The energy cost is written on the left of the card, while the power value is written on the right side. The energy keeps increasing as the player keeps drawing more cards. Players will notice two effects written on the card’s descriptions. They are:
- On Reveal: This effect is part of an action that comes with your card, and it has the potential to add additional power to the card’s total when there are no other cards currently being played at your present position.
- Ongoing: This effect will be applied repeatedly during the game, and it will have an impact on a card in more than one area. It is highly recommended that every player reads these cards since doing so may provide a comprehensive understanding of what the card is going to perform in the game.
Snap Feature
Marvel Snap introduced a new feature called Snap. Unlike Thanos’s Snap, this Snap won’t make the players win any match easily. Every player wagers one cube per match, which doubles as the match ends. Players can use the Snap feature in order to double the stake; here, the Cube count will reach 4. Meaning the winner will get four cubes if they win the match. But there is also a risk of Snapping; if you snap and still lose the match, you might lose four cubes.
If a player is certain he will win, it is best to Snap and double your reward. Moreover, players can use this feature to bluff their opponents as well. They can make the enemies think that they have something more going on, which might make an enemy retreat sometime to avoid defeat.
However, this can work both ways. If you see your opponent Snapping and have low confidence in your deck of cards, it would be the best choice for you to retreat. Remember that losing one cube is always better than losing double that amount.
Tips and Tricks for Beginners of Marvel Snap
- Always read the description of each location and make your strategy.
- Complete daily mission.
- Complete weekly missions.
- Upgrade your cards.
- Maintain the correct order of cards while playing them.
- Build the deck properly and keep a distinct strategy with each deck.
- Include more overpowered cards in your deck.
- Keep combo and theme in mind while building decks.
- Try to keep the decks simple.
- Focus on two locations rather than trying to win every one.
- Only Snap if you are confident.
Read More: Marvel Snap Deckbuilding Guide: Best Tips, Combo, and Strategies