Everything that you need to know about the Marvel Snaps locations, including their unique effects.
One of the most well-known card games available for mobile devices at the moment is referred to as Marvel Snap. The game includes playing cards depicting iconic characters from the Marvel universe, including both heroes and villains. Marvel Snap was made available to the public on October 18th, 2022. The fact that some extraordinary milestones have already been attained in such a short amount of time demonstrates the widespread appeal of card games throughout the gaming community.
One of the distinguishing characteristics that set Marvel Snap apart from other games is its location-based gameplay system. Every match in Marvel Snap is comprised of three different locations. The first location is revealed during the first turn, the second during the second, and the third during the third and final turn. The majority of these places take their names from other significant sites in the Marvel universe.

In addition, every place will experience its own unique effect. As a result of these effects, the locations play a very important role in the overall gameplay of Marvel Snap. Before they draw any cards, players are required to read the descriptions of those locations first since the information on those cards might play a significant role in deciding who wins the game.
Read More: Marvel Snap: Ultimate Beginners Guide 2022
In this article, we will provide you with more detailed information on all the locations of Marvel Snap, along with their effects.
All Marvel Snap Locations and Effects
Location | Effect |
Asgard | At the end of turn 4, whoever is winning here draws 2 cards. |
Atlantis | If you only have one card here, it has +5 Power. |
Avengers Compound | On turn 5, all cards must be played here. |
Baxter Building | Whoever is winning this location gets +3 Power at the others. |
Bifrost | After turn 4, move all cards one location to the right. |
Central Park | Add a Squirrel to each location. |
Cloning Vats | When you play a card here, add a copy to your hand. |
Crimson Cosmos | 1, 2, and 3-Cost cards can’t be played here. |
Daily Bugle | Get a copy of a card in your opponent’s hand. |
Danger Room | Cards played here have a 25% chance to be destroyed. |
Dark Dimension | Cards played here are not revealed until the game ends. |
Death’s Domain | When you play a card here, destroy it. (Previously this effect was seen on Knowhere) |
District X | Replace both decks with 10 random cards. |
Dream Dimension | On turn 5, cards cost 1 more. |
Elysium | Cards cost 1 less. |
Fisk Tower | When a card moves here, destroy it. |
Gamma Lab | After turn 3, transform all cards here into the Hulk. |
Grand Central | At the end of turn 5, put a card from each player’s hand here. |
Hala | At the end of turn 4, destroy all cards controlled by the player losing here. |
Hellfire Club | 1-Cost cards can’t be played here. |
Hell’s Kitchen | Draw a 1-Cost card from your deck. |
Isle of Silence | Ongoing effects are disabled here. |
Jotunheim | After each turn, cards here lose 1 Power. |
Klyntar | After turn 4, merge your cards here into a Symbiote. |
K’un-Lun | When a card moves here, give it +2 Power. |
Kamar-Taj | On Reveal effects happen twice at this location. |
Klyntar | Cards here have -2 Power. |
Knowhere | On Reveal effects do not happen at this location. |
Kyln | You can’t play cards here after turn 4. |
Lamentis-1 | Draw 3 cards. Destroy both decks. |
Lechuguilla | When you play a card here shuffle 3 rocks into your deck. |
Lemuria | No cards are revealed this turn. |
Limbo | There is a turn 7 this game. |
Los Diablos Base | At the end of turn 3, ruin a random location. |
Mindscape | At the start of turn 6, swap hands. |
Miniaturized Lab | On turn 3, 4, and 5, no cards can be added here. |
Mirror Dimension | On turn 4, transform into one of the other locations. |
Mojoworld | Whoever has more cards here gets +100 Power. |
Monster Island | Add a 9-Power Monster here for each player. |
Monster Metropolis | The cards with the highest Power here get +3 Power. |
Morag | You can’t play your first card here each turn. |
Muir Island | After each turn, give cards here +1 Power. |
Murderworld | At the end of turn 3, destroy all cards here. |
Negative Zone | Cards here have -3 Power. |
New York | On turn 6, you can move cards to this location. |
Nidavellir | Cards here have +5 Power |
Nova Roma | Draw a card. |
Olympia | Draw 2 cards |
Onslaught’s Citadel | Ongoing effects here are doubled. |
Oscorp Tower | After turn 3, all cards here swap sides. |
Project Pegasus | +5 Energy this turn. |
Ruins | [no effect] |
Sakaar | Put a card from each player’s hand here. |
Sanctum Sanctorum | Cards can’t be played here. |
Savage Land | Add two Raptors on each side of this location. |
Shadowland | Add a Ninja to each side with -2 Power. |
Sinister London | When you play a card here, add a copy to another location. |
Sokovia | Discard a card from each player’s hand. |
Stark Tower | At the end of turn 5, give all cards here +2 Power. |
Starlight Citadel | After turn 4, swap the position of each location. |
Strange Academy | At the end of turn 5 move all cards here to other random locations. |
Subterranea | Shuffle 5 rocks into each deck. |
The Bar With No Name | Whoever has the least Power here wins. |
The Big House | 4, 5, and 6-Cost cards can’t be played here. |
The Hub | Add a random card to each player’s hand. |
The Ice Box | Give a card in each player’s hand +1 Cost. |
The Nexus | Your Power here is granted to other Locations as well. |
The Space Throne | Only one card can be here for each player. |
The Superflow | If you have no cards here, +1 energy each turn. |
The Triskelion | Fill each player’s hand with random cards. |
The Vault | On turn 6, cards can’t be played here. |
Tinkerer’s Workshop | +1 Energy this turn. |
Titan | 6-Cost cards cost 1 less. |
Transia | Shuffle the locations. |
Vormir | The first card you play here is destroyed. |
Wakanda | Cards here can’t be destroyed. |
Wakandan Embassy | Give +2 Power to cards in players’ hands. |
Washington D.C. | Cards here with no abilities have +3 Power. |
Weirdworld | Both players draw from their opponent’s decks. |
Westview | Turns into a new location on turn 4. |
Worldship | Destroy the other locations. |
X-Mansion | At the end of turn 3, add a random card here for each player. |
Xandar | Cards here have +1 Power. |
Read More: Marvel Snap Codes: List of All Active and Expired Redeem Codes