Harry Potter-Based Mobile Games Hits $1Bn in Total Revenue Earning

Harry potter games earn
Credit - Harry Potter Games

Harry Potter is one of the, if not the best fictional novels of all time written by the Great J.K Rowling. The last movie, Harry Potter and the Deathly Hallows – Part 2, got released in 2011. The games released based on the character and the universe have gained huge fanbase and popularity.

Recently news showed us that Harry Potter games for mobile devices had amassed around $1Bn in revenue. That is a huge milestone for the franchise as this shows the world how much of an impact the whole book and movie had on audiences.

This article will discuss the great milestone and explain everything you need to know about it. So give the article a good read.

Harry Potter Mobile Games Earn $1Bn

According to Sensor Tower’s latest report, mobile games based on J. K. Rowling’s Harry Potter IP generated over $1 billion in lifetime revenue across App Store and Google Play. Sensor Tower’s data doesn’t include revenue from third-party Android stores. It’s safe to guess that the IP must have accumulated more revenue from player spending.

By the report, Harry Potter: Hogwarts Mystery from Jam City is the top revenue-generator with a $401 million all-time income. The role-playing game was released in April 2018; it lets players create their own Hogwarts students and experience life at the wizarding school, where most of Harry Potter’s adventures takes place.

sensortower game data
Credit – Sensor Tower

Harry Potter follows Hogwarts Mystery: Magic Awakened (NetEase) with $358 million. However, this title is only available in a few select markets. The main market for Magic Awakened is China, where the game generated nearly 91% of its lifetime revenue. Taiwan, Hong Kong, and Macau are other markets the game was released in.

The other two games are Harry Potter: Puzzles & Speels, which generated $218 million, and Harry Potter Wizards Unite, which earned $40 million.

The United States is the number one Harry Potter mobile games market, generating nearly $375 million (36.6% of total revenue). China comes second with $324.3 million (31.6%), followed by Germany with $51.6 million (5%).

Sensor Tower says App Store brought in $683 million of the total revenue (roughly 66.6%), while Google Play earned $342.5 million (33.4%). Having said that, when China is excluded, App Store revenue makes up 51% of total revenue, while 49% comes from Google Play.

Global Downloads of Harry Potter-Based Games

harry potter and the crew in puzzles and spells
Credit – Harry Potter: Puzzles and Spells

The US ranks number one in downloads as well, followed by China again, but the third place sees Brazil on this chart. Google Play generated 54% of the downloads for Harry Potter games with 84.5 million installs, and App Store saw 46% or approximately 72 million downloads.

Read more: Razer and Verizon Making a Handheld 5G Device for Gamers