Diablo Immortal has a vast number of skills that are currently available in the game for the 6 different classes. All the skills have their own take on the game and are useful for different situations. Here’s a comprehensive list of all the skills in the game.
Diablo Immortal is a free-to-play, massively multiplayer online action role-playing video game developed by Blizzard Entertainment and NetEase. An installment in the Diablo series, it is set between the events of Diablo 2 and Diablo 3.
Skills in an RPG game are as important as the build and stats of the player in the game. The skills of diablo immortal are vast in number, as there are 6 different classes, and each class has its own set number of skills. You can have 3 active skills at a time, followed by a fixed ultimate skill.
Down below is a guide to all the skills that are in diablo immortal right now for all the classes. So in order to have a proper understanding of the skills and make the best use of them in-game, give this article a proper read.
Read More: Diablo Immortal: Best PvE Builds
Barbarian Skills

The Barbarians are the tank-damage dealer type of class in Diablo Immortal. They are ideal for those who enjoy getting covered in blood. They can tank a lot of damage and in return also deal a ton of damage with their attacks and abilities.
Skills
Unlock Level | Skill Name | Skill Type | Skill Effect |
1 | Cleave | Damage | Unleash a powerful attack that deals damage to all enemies in front of you, and causes them to Bleed for damage over 3 sec. Maximum 3 charges. |
1 | Hammer of the Ancients | Damage | Call forth a massive hammer that smashes enemies in front of you for damage and shakes the earth itself, dealing additional damage over 2 seconds. |
1 | Chained Spear | Damage | Hurl-chained spears that deal damage and then return, dragging impaled enemies back to you and dealing another damage. |
8 | Whirlwind | Damage/Channel | Become a whirlwind of steel, continually striking all nearby enemies for damage while moving at 70% reduced speed. Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use. |
15 | Sprint | Buff | Increase your movement speed by 50% for 4.5 seconds. While active, you may move unhindered through enemies and you are immune to movement-impairing effects. |
20 | Furious Charge | Dash/Damage | Charge forward, knocking away all enemies in your path and dealing damage. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill. |
28 | Leap | Dash/Control | Leap to a location, dealing damage to all nearby enemies when you land and reducing their movement speed by 50% for 4 seconds. Each full-life enemy struck by Leap will reduce Leap’s cooldown by 1 second. |
38 | Demoralize | Control | Release a ferocious shout that forces nearby monsters to attack you. Also deals damage to all nearby enemies and reduces their damage to all nearby enemies and reduces their damage done by 30%. Lasts 8 seconds. |
41 | Ground Stomp | Charge/Control | Stomp the ground, Stunning nearby enemies for up to 1.5 seconds and dealing damage. Charging longer increases range and duration by up to 3 seconds. |
44 | Undying Rage | Buff | Enter a rage for 4 seconds that prevents you from dying and causes all your attacks to heal you for 30% of the damage done. |
47 | Grab | Damage | Seize a nearby enemy and wield it as a weapon, replacing your Primary Attack with a swing that does damage against all enemies in front of you. Activate again to throw the enemy, dealing damage to enemies in a direction. Monsters are grabbed for 4 seconds and players for 2 seconds |
50 | Wrath of the Berserker | Buff | Enter a berserker rage that increases your attack speed by 50% and movement speed by 20% for 6.5 seconds |
Crusader Skills

Crusader is one of the best tanky characters in the game. Although they have a powerful sword and shield, they rely on power-up buffs to aid allies to win team battles or escape dungeons more quickly. They are one of the best support classes in the game for their skill and abilities.
Skills
Unlock Level | Skill Name | Skill Type | Skill Effect |
1 | Spinning Shield | Gather | Hurl a spinning shield, inflicting damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing additional damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds. |
1 | Sweep Attack | Charge/Damage | Sweep a mystical flail through enemies in front of you, dealing damage. Charging longer increases range, and damage. When fully charged, Sweep Attack will also knock enemies away. |
3 | Shield Glare | Damage/Channel | Light erupts from your shield, dealing damage and Blinding all enemies in front of you for 3 seconds. Players will only be Blinded if they are facing you. |
8 | Falling Sword | Dash | Impale your holy sword at a location where it deals damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword’s location, dealing damage to all nearby enemies and retrieving the sword. |
15 | Draw and Quarter | Buff/Damage | Mount a celestial war horse for 5 seconds, dispelling all movement-impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 8 nearby monsters, dragging them as you ride and repeatedly dealing damage. |
20 | Consecration | Damage | Consecrate the ground around you, dealing damage to all nearby enemies over 6 seconds. |
28 | Judgment | Control | Pass judgment on all enemies within an area, dealing damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing damage to all nearby enemies and Stunning them for 3 seconds. |
38 | Holy Banner | Buff | Plant a holy banner that inspires nearby allies for 11.2 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 135% instead of double. Critical Hit Chance over 100% will grant up to 65%. |
41 | Shield Charge | Dash/Control | Charge forward with your shield, pushing all enemies in your path and inflicting damage. Enemies colliding with the terrain will be Stunned for 3 seconds. |
44 | Sacred Chain | Control | Throw holy chains that bounce between enemies, striking up to 6 targets and dealing damage to each. The chains Stun enemies for 8 seconds but are dispelled by damage. Duration reduced to 3 seconds on players. |
47 | Condemn | Damage | Build up a massive explosion, dealing damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius. |
50 | Conjuration of Light | Buff | Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. |
Read More: Diablo Immortal: Best PvE Builds
Demon Hunter Skills

Demon hunters are the most versatile character in the game. They dish out the most single-target damage in the game currently. They are mostly designed for ranged DPS players who prefer taking out their opponents with a single shot before running away to safety.
Skills
Unlock Level | Skill Name | Skill Type | Skill Effect |
1 | Knockback Shot | Control | Fire a bolt of shadowy energy that deals damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 4 seconds. |
1 | Multishot | Damage | Fire a salvo of arrows, dealing damage to all enemies in a direction. Maximum 3 charges. |
3 | Rain of Vengeance | Damage | Fire a massive volley of arrows into the air that rain down for several seconds, dealing damage to all enemies in the area over 4 seconds. |
8 | Strafe | Damage/Channel | Spin rapidly while moving at 70% reduced speed, shooting in all directions for damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use. |
15 | Daring Swing | Dash | Use a rope to swing to a nearby location, dealing damage to enemies on the way while they cannot attack you. Maximum 2 charges. |
20 | Knife Trap | Damage | Place a Knife Trap that arms and becomes invisible after 1.4 seconds, and then explodes when an enemy approaches, shooting knives that deal damage to all nearby enemies. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Maximum 3 charges. |
28 | Sentry | Damage | Summon a turret for 30 seconds that fires at nearby enemies for damage per shot. You may have up to 2 sentries at one time. Maximum 2 charges. |
38 | Smoke Screen | Buff | Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. |
41 | Impale | Damage/Channel | Rapidly throw knives in a direction, continually dealing damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use. |
44 | Escape | Dash/Control | Jab your blade forward to deal damage and inflict 60% reduced movement speed for 4 seconds, while tumbling backward to escape. |
47 | Spinning Chakram | Damage | Launch a spinning Chakram that deals damage to all enemies in its path, and then deals damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds. |
50 | Vengeance | Buff | Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots which deal damage. Passive: Gain 3% increased movement speed for each nearby enemy stacking up to 10 times. |
Monk Skills

The Monk in Diablo Immortal is excellent for interacting closely with enemies and monsters. Due to their reliance on buffs and agility, they may take some time to get acclimated to, but the raw strength more than makes up for it.
Skills
Unlock Level | Skill Name | Skill Type | Skill Effect |
1 | Flying Kick | Dash/Damage | Kick forward dealing damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for additional damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick. |
1 | Seven-Sided Strike | Damage | Dash rapidly between nearby enemies, striking 7 times for damage per hit. Additional hits on the same target deal 50% as much damage. |
3 | Cyclone Strike | Charge/Gather | Generate a vortex of wind that pulls in enemies and deals damage. Charging longer increases range, and damage. |
8 | Wave Strike | Charge/Damage | Unleash a wave of energy, carrying enemies hit within it and exploding for damage to all nearby enemies at maximum range. Charging longer increases range, and damage. When fully charged, the wave will also knock enemies away. |
15 | Mystic Strike | Charge/Gather | Dash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing damage. Maximum 3 charges. |
20 | Exploding Palm | Damage | Attack enemies in a direction for damage and inflict Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode for damage to all nearby enemies. Maximum 2 charges. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. |
28 | Shield of Zen | Buff | Protect yourself or an ally with a shield that absorbs damage for 5 seconds. This shield also prevents all effects which cause loss of control of a character. Protecting an ally will cause you to charge to their location and grant you both this shield. |
38 | Inner Sanctuary | Buff | Place a runic circle of protection for 9.2 seconds that reduces all damage taken by you and your allies within the circle by 50%. |
41 | Wave of Light | Damage | Crush enemies in an area with a focused wave of light and deal damage. Maximum 2 charges. |
44 | Imprisoned Fist | Control | Attack enemies in a direction to deal damage and Immobilize them for 5 seconds. |
47 | Flying Dragon | Dash/Gather | Soar into the sky, pulling along all nearby enemies, and dealing damage to all nearby enemies at your destination. |
50 | Mystic Allies | Damage | Summon two spirit allies to fight by your side for 10 seconds. They deal damage with each attack and have Life equal to yours. |
Necromancer Skills

Necromancers can summon their minions to fight for them from the corpse of dead enemies. Necromancers also have a good amount of damage through their basic attacks. Necromancers offer a really fun and unique style of play which might be fun to some people out there.
Skills
Unlock Level | Skill Name | Skill Type | Skill Effect |
1 | Command Skeletons | Damage | Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds. Passive: Raise a skeletal champion every 8 seconds to a max of 4. Skeletal champions deal damage per attack. |
1 | Grim Scythe | Damage | Slash with a summoned scythe, dealing damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of 2. Maximum 2 charges. |
3 | Corpse Explosion | Control | Detonate all corpses in the target area, each corpse dealing damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 40% cumulatively reduced damage for each additional hit. |
8 | Bone Spikes | Charge/Control | Summon bone spikes that erupt from the ground, Stunning enemies for 2 seconds and dealing damage. Charging longer increases range, and damage. |
15 | Wraith Form | Buff | Transform into a wraith, gaining 50% increased movement speed and invulnerability for 2 seconds. During this time you cannot attack. |
20 | Skeletal Mage | Damage | Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing damage to all enemies in the bolt’s path. You may not command more than 6 total skeletal champions and skeletal mages. |
28 | Bone Wall | Control | Conjure a wall of bones for 9.2 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges. |
38 | Corpse Lance | Damage | Summon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that each deal damage. Multiple hits on the same target deal 20% cumulatively reduced damage. |
41 | Bone Armor | Buff | Protect yourself and nearby allies with a shield of bones that absorbs damage for 12 seconds. |
44 | Dark Curse | Control | Curse all enemies in the area, dealing damage to them over 6 seconds and greatly reducing their vision. |
47 | Bone Spirits | Damage/Channel | Unleash a continual barrage of bone spirits, dealing damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use. |
50 | Command Golem | Gather/Control | Summon a bone golem for 24 seconds. When summoned, it will deal damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for 6 seconds. |
Wizard Skills

Wizards are your run-of-the-mill magical abilities abuser class in Diablo Immortal. They dish out a ton of damage from their skill and abilities, and they use magic spells to deliver great damage. But they are not very effective in PvP combats.
Skills
Unlock Level | Skill Name | Skill Type | Skill Effect |
1 | Arcane Wind | Charge/Damage | Unleash a blast of wind in a direction, dealing damage and knocking away enemies. Charging longer increases range, knock away distance, and damage. Deals 50% increased damage to Burning enemies. |
1 | Scorch | Damage | Launch a flaming orb that deals damage and knocks away enemies, leaving a Burning trail that deals damage over 6 seconds. |
3 | Lightning Nova | Damage | Hurl 10 balls of lightning away from you in all directions, dealing damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 30% damage. |
8 | Ray of Frost | Channel/Control | Channel a beam of frost in a direction, continually dealing damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use. |
15 | Teleport | Dash | Teleport forward. Maximum 3 charges |
20 | Ice Crystal | Control | Conjure a giant ice crystal at a nearby location, where it will deal damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter to deal damage to all nearby enemies and inflict 80% Chill for 6 seconds. Activate again to shatter the crystal immediately. Beams of energy striking the crystal will be refracted and strike multiple enemies. |
28 | Disintegrate | Damage/Channel | Channel a beam of pure energy in a direction, continually dealing damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use. |
38 | Black Hole | Control | Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal damage over 3 seconds. |
41 | Meteor | Damage/Control | Summon an immense meteor that plummets from the sky, dealing damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies to deal damage over 6 seconds. |
44 | Ice Armor | Buff | Surround yourself in a barrier of ice for 8 seconds that absorbs up to damage. When the barrier expires, it will shatter to deal damage to all nearby enemies and inflict a 40% Chill for 6 seconds. Activate again to shatter the barrier immediately. |
47 | Arcane Torrent | Damage/Channel | Channel a barrage of arcane projectiles, each dealing damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use. |
50 | Slow Time | Control | Invoke a bubble of warped time and space for 6.6 seconds at a location, reducing attack and movement speeds of affected enemies by 50%, and slowing the movement of enemy projectiles by 80%. |
Read More: Diablo Immortal: List of All Legendary Gems in the Game